Multithreaded NVIDIA Vertex Buffer Object demo

Settings

Use workers?
Use transferrables (only relevant with workers and if browser supports)?
Worker count?

Stats


Benchmark

This benchmark will run the demo in a number of configurations and print the results below.

(If, after benchmarking, you want to go back to normal fiddling first refresh the page).

Results will appear here


Keyboard Controls

'p': toggle points.
'w': toggle wireframe.
'h'/'H': increase/decrease high frequency scaling factor.
'l'/'L': increase/decrease low frequency scaling factor.
'1'/'2': increase/decrease low frequency.
'3'/'4': increase/decrease high frequency.
'5'/'6': increase/decrease low frequency phase rate.
'7'/'8': increase/decrease high frequency phase rate.
't'/'T': increase/decrease mesh density.