version	U12.1.00
uid	skinnedmodelobject3d.u1-1784909031-0
record	graphics3d__SkinnedModelObject3D__state,32
	0,__s
	1,__m
	2,skeleton
	3,is_rigid
	4,tbl_animation_sets
	5,animationc
	6,current_anim
	7,rendering_mode
	8,cv_anim
	9,swap_key
	10,key_is_ready
	11,anim_thread
	12,model_file_name
	13,format
	14,lst_mesh
	15,scale_value
	16,label
	17,loc
	18,orientation_angles
	19,scalexyz
	20,color
	21,radius
	22,reference
	23,bb_max
	24,bb_min
	25,visible_section
	26,Txyz
	27,Rx
	28,Ry
	29,Rz
	30,Sxyz
	31,render_func
record	graphics3d__SkinnedModelObject3D__methods,58
	0,load
	1,setup
	2,reset_skin
	3,render_details
	4,bone_count
	5,animation_count
	6,addAnimationSet
	7,get_animationset
	8,get_current_animation
	9,pick_animation
	10,animations
	11,get_animation_max_key
	12,calc_animation
	13,swap_anim_keys
	14,wait_key
	15,start_anim_thread
	16,notify
	17,calc_animation_thread
	18,initially
	19,init
	20,mesh_count
	21,vertex_count
	22,normals_count
	23,texture_coords_count
	24,face_count
	25,material_count
	26,texmaterial_count
	27,texture_files
	28,texture_files_count
	29,meshes
	30,addMesh
	31,flip_texcoord
	32,translateBy
	33,rotateBy
	34,scaleBy
	35,normalize
	36,adjustScale
	37,calc_bounding_box
	38,render
	39,set_render_func
	40,refreshLoc
	41,refreshScale
	42,refreshRot
	43,set_location
	44,set_locationxyz
	45,move
	46,set_orientation
	47,set_orientationxyz
	48,set_reference
	49,set_referencexyz
	50,rotate
	51,show
	52,hide
	53,is_hidden
	54,is_colliding
	55,set_size_to
	56,graphics3d__ModelObject3D
	57,graphics3d__BasicObject3D
impl	local
link	/usr/obj/ports/unicon-13.3beta1/unicon-0b8f99c2affe981f87639fc2577d2a68d05739ba/uni/3d/modelobject3d.u
link	/usr/obj/ports/unicon-13.3beta1/unicon-0b8f99c2affe981f87639fc2577d2a68d05739ba/uni/3d/basicobject3d.u
global	26
	0,000005,graphics3d__SkinnedModelObject3D_load,2
	1,000005,graphics3d__SkinnedModelObject3D_setup,1
	2,000005,graphics3d__SkinnedModelObject3D_reset_skin,1
	3,000005,graphics3d__SkinnedModelObject3D_render_details,1
	4,000005,graphics3d__SkinnedModelObject3D_bone_count,1
	5,000005,graphics3d__SkinnedModelObject3D_animation_count,1
	6,000005,graphics3d__SkinnedModelObject3D_addAnimationSet,2
	7,000005,graphics3d__SkinnedModelObject3D_get_animationset,2
	8,000005,graphics3d__SkinnedModelObject3D_get_current_animation,1
	9,000005,graphics3d__SkinnedModelObject3D_pick_animation,2
	10,000005,graphics3d__SkinnedModelObject3D_animations,1
	11,000005,graphics3d__SkinnedModelObject3D_get_animation_max_key,2
	12,000005,graphics3d__SkinnedModelObject3D_calc_animation,1
	13,000005,graphics3d__SkinnedModelObject3D_swap_anim_keys,1
	14,000005,graphics3d__SkinnedModelObject3D_wait_key,1
	15,000005,graphics3d__SkinnedModelObject3D_start_anim_thread,1
	16,000005,graphics3d__SkinnedModelObject3D_notify,1
	17,000005,graphics3d__SkinnedModelObject3D_calc_animation_thread,1
	18,000005,graphics3d__SkinnedModelObject3D_initially,3
	19,000011,graphics3d__SkinnedModelObject3D__state,32
	20,000011,graphics3d__SkinnedModelObject3D__methods,58
	21,000001,graphics3d__SkinnedModelObject3D__oprec,0
	22,000001,graphics3d__ModelObject3D__oprec,0
	23,000001,graphics3d__BasicObject3D__oprec,0
	24,000005,graphics3d__SkinnedModelObject3D,2
	25,000005,graphics3d__SkinnedModelObject3Dinitialize,0

proc graphics3d__SkinnedModelObject3D_load
	local	0,001000,self
	local	1,001000,fname
	local	2,000020,tmp_cs
	local	3,000000,graphics3d__load3DModel
	con	0,002000,1,0
	con	1,010000,37,040,155,157,144,145,154,040,146,151,154,145,040,167,141,163,040,154,157,141,144,145,144,040,163,165,143,143,145,163,163,146,165,154,154,171,041,041
	declend
	filen	skinnedmodelobject3d.icn
	line	31
	colm	11
	synt	any
	mark	L1
	line	34
	colm	7
	synt	if
	mark0
	var	3
	var	1
	var	0
	line	34
	colm	33
	synt	any
	invoke	2
	unmark
	mark	L2
	int	0
	var	1
	str	1
	line	35
	colm	11
	synt	any
	invoke	2
	unmark
lab L2
	mark	L3
	pnull
	pnull
	var	0
	line	36
	colm	14
	synt	any
	field	model_file_name
	var	1
	line	36
	colm	30
	synt	any
	asgn
	unmark
lab L3
	mark	L4
	pnull
	var	0
	line	37
	colm	14
	synt	any
	field	setup
	line	37
	colm	20
	synt	any
	invoke	0
	unmark
lab L4
	mark	L5
	pnull
	line	38
	colm	10
	synt	any
	pret
lab L5
	synt	any
	pfail
	line	34
	colm	7
	synt	endif
	unmark
lab L1
	pnull
	line	40
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_setup
	local	0,001000,self
	local	1,000020,n
	con	0,002000,1,0
	con	1,010000,42,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,055,040,163,145,164,165,160,050,051
	con	2,010000,10,162,145,163,145,164,040,163,153,151,156
	con	3,010000,35,040,124,150,151,163,040,155,157,144,145,154,163,040,150,141,163,040,164,150,151,163,040,043,040,157,146,040,142,157,156,145,163,040,072,040
	con	4,010000,48,144,157,156,145,040,160,162,145,160,141,162,151,156,147,040,164,150,145,040,170,040,155,157,144,145,154,040,167,151,164,150,040,116,117,117,117,117,117,117,040,163,153,145,154,145,164,157,156
	declend
	line	43
	colm	11
	synt	any
	mark	L1
	int	0
	str	1
	line	45
	colm	8
	synt	any
	invoke	1
	unmark
lab L1
	mark	L2
	line	46
	colm	7
	synt	ifelse
	mark	L3
	pnull
	pnull
	var	0
	line	46
	colm	15
	synt	any
	field	skeleton
	line	46
	colm	24
	synt	any
	field	is_not_empty
	line	46
	colm	37
	synt	any
	invoke	0
	unmark
	mark	L5
	int	0
	str	2
	line	48
	colm	11
	synt	any
	invoke	1
	unmark
lab L5
	mark	L6
	pnull
	var	0
	line	49
	colm	14
	synt	any
	field	reset_skin
	line	49
	colm	25
	synt	any
	invoke	0
	unmark
lab L6
	mark	L7
	pnull
	pnull
	var	0
	line	50
	colm	14
	synt	any
	field	skeleton
	line	50
	colm	23
	synt	any
	field	setup
	pnull
	var	0
	line	50
	colm	34
	synt	any
	field	lst_mesh
	pnull
	var	0
	line	50
	colm	48
	synt	any
	field	rendering_mode
	line	50
	colm	29
	synt	any
	invoke	2
	unmark
lab L7
	mark	L8
	pnull
	var	1
	pnull
	pnull
	var	0
	line	51
	colm	17
	synt	any
	field	skeleton
	line	51
	colm	26
	synt	any
	field	bone_count
	line	51
	colm	37
	synt	any
	invoke	0
	line	51
	colm	11
	synt	any
	asgn
	unmark
lab L8
	int	0
	str	3
	var	1
	line	52
	colm	12
	synt	any
	invoke	2
	goto	L4
lab L3
	mark	L9
	pnull
	var	0
	line	55
	colm	14
	synt	any
	field	reset_skin
	line	55
	colm	25
	synt	any
	invoke	0
	unmark
lab L9
	int	0
	str	4
	line	56
	colm	11
	synt	any
	invoke	1
lab L4
	line	46
	colm	7
	synt	endifelse
	unmark
lab L2
	pnull
	line	59
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_reset_skin
	local	0,001000,self
	local	1,000020,mesh
	local	2,000020,v
	local	3,000000,put
	local	4,000000,graphics3d__Vector3
	con	0,010000,4,155,145,163,150
	con	1,002000,1,0
	declend
	line	62
	colm	11
	synt	any
	mark	L1
	line	66
	colm	7
	synt	ifelse
	mark	L2
	pnull
	pnull
	var	0
	line	66
	colm	14
	synt	any
	field	rendering_mode
	str	0
	line	66
	colm	29
	synt	any
	lexeq
	unmark
	line	68
	colm	10
	synt	every
	mark0
	pnull
	var	1
	pnull
	pnull
	var	0
	line	68
	colm	29
	synt	any
	field	lst_mesh
	line	68
	colm	24
	synt	any
	bang
	line	68
	colm	21
	synt	any
	asgn
	pop
	mark0
	pnull
	pnull
	var	1
	line	69
	colm	21
	synt	any
	field	lst_vertex_final
	pnull
	var	1
	line	69
	colm	46
	synt	any
	field	lst_vertex
	line	69
	colm	39
	synt	any
	asgn
	unmark
lab L4
	efail
lab L5
	line	68
	colm	10
	synt	endevery
	goto	L3
lab L2
	line	74
	colm	10
	synt	every
	mark0
	pnull
	var	1
	pnull
	pnull
	var	0
	line	74
	colm	29
	synt	any
	field	lst_mesh
	line	74
	colm	24
	synt	any
	bang
	line	74
	colm	21
	synt	any
	asgn
	pop
	mark0
	line	75
	colm	13
	synt	ifelse
	mark	L8
	pnull
	pnull
	var	1
	line	75
	colm	21
	synt	any
	field	is_rigid
	line	75
	colm	16
	synt	any
	nonnull
	unmark
	mark	L10
	pnull
	pnull
	var	1
	line	77
	colm	20
	synt	any
	field	lst_vertex_final
	pnull
	line	77
	colm	41
	synt	any
	llist	0
	line	77
	colm	38
	synt	any
	asgn
	unmark
lab L10
	line	78
	colm	16
	synt	every
	mark0
	pnull
	var	2
	pnull
	pnull
	var	1
	line	78
	colm	33
	synt	any
	field	lst_vertex
	line	78
	colm	27
	synt	any
	bang
	line	78
	colm	24
	synt	any
	asgn
	pop
	mark0
	var	3
	pnull
	var	1
	line	79
	colm	27
	synt	any
	field	lst_vertex_final
	var	4
	int	1
	int	1
	int	1
	line	79
	colm	65
	synt	any
	invoke	3
	line	79
	colm	22
	synt	any
	invoke	2
	unmark
lab L11
	efail
lab L12
	line	78
	colm	16
	synt	endevery
	goto	L9
lab L8
	line	81
	colm	18
	synt	ifelse
	mark	L13
	pnull
	pnull
	var	0
	line	81
	colm	26
	synt	any
	field	skeleton
	line	81
	colm	21
	synt	any
	nonnull
	unmark
	pnull
	pnull
	var	1
	line	82
	colm	20
	synt	any
	field	lst_vertex_final
	pnull
	line	82
	colm	41
	synt	any
	llist	0
	line	82
	colm	38
	synt	any
	asgn
	goto	L14
lab L13
	pnull
	pnull
	var	1
	line	87
	colm	20
	synt	any
	field	lst_vertex_final
	pnull
	var	1
	line	87
	colm	45
	synt	any
	field	lst_vertex
	line	87
	colm	38
	synt	any
	asgn
lab L14
	line	81
	colm	18
	synt	endifelse
lab L9
	line	75
	colm	13
	synt	endifelse
	unmark
lab L6
	efail
lab L7
	line	74
	colm	10
	synt	endevery
lab L3
	line	66
	colm	7
	synt	endifelse
	unmark
lab L1
	pnull
	line	90
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_render_details
	local	0,001000,self
	local	1,000020,mesh
	con	0,002000,1,0
	con	1,010000,33,040,012,122,145,156,144,145,162,151,156,147,040,155,157,144,145,154,056,056,056,056,056,056,056,056,056,056,056,056,056,056,056,040
	con	2,010000,15,142,157,156,145,137,155,145,163,150,137,154,157,143,141,154
	con	3,010000,15,162,145,156,144,145,162,151,156,147,040,155,145,163,150,040
	declend
	line	93
	colm	11
	synt	any
	mark	L1
	int	0
	str	1
	pnull
	var	0
	line	96
	colm	51
	synt	any
	field	label
	line	96
	colm	8
	synt	any
	invoke	2
	unmark
lab L1
	mark	L2
	line	102
	colm	7
	synt	case
	mark0
	pnull
	var	0
	line	102
	colm	16
	synt	any
	field	rendering_mode
	eret
	mark	L4
	ccase
	str	2
	line	103
	colm	29
	synt	any
	eqv
	unmark
	pop
	pnull
	pnull
	var	0
	line	103
	colm	36
	synt	any
	field	skeleton
	line	103
	colm	45
	synt	any
	field	render
	pnull
	var	0
	line	103
	colm	57
	synt	any
	field	rendering_mode
	line	103
	colm	52
	synt	any
	invoke	1
	goto	L3
lab L4
	pop
	line	106
	colm	13
	synt	every
	mark0
	pnull
	var	1
	pnull
	pnull
	var	0
	line	106
	colm	32
	synt	any
	field	lst_mesh
	line	106
	colm	27
	synt	any
	bang
	line	106
	colm	24
	synt	any
	asgn
	pop
	mark0
	mark	L7
	int	0
	str	3
	pnull
	var	1
	line	107
	colm	41
	synt	any
	field	label
	line	107
	colm	17
	synt	any
	invoke	2
	unmark
lab L7
	pnull
	var	1
	line	108
	colm	20
	synt	any
	field	render
	line	108
	colm	27
	synt	any
	invoke	0
	unmark
lab L5
	efail
lab L6
	line	106
	colm	13
	synt	endevery
lab L3
	line	102
	colm	7
	synt	endcase
	unmark
lab L2
	pnull
	line	112
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_bone_count
	local	0,001000,self
	declend
	line	114
	colm	11
	synt	any
	mark	L1
	mark	L2
	pnull
	pnull
	var	0
	line	115
	colm	18
	synt	any
	field	skeleton
	line	115
	colm	27
	synt	any
	field	bone_count
	line	115
	colm	38
	synt	any
	invoke	0
	line	115
	colm	7
	synt	any
	pret
lab L2
	synt	any
	pfail
	unmark
lab L1
	pnull
	line	116
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_animation_count
	local	0,001000,self
	declend
	line	118
	colm	11
	synt	any
	mark	L1
	mark	L2
	pnull
	pnull
	var	0
	line	119
	colm	19
	synt	any
	field	tbl_animation_sets
	line	119
	colm	14
	synt	any
	size
	line	119
	colm	7
	synt	any
	pret
lab L2
	synt	any
	pfail
	unmark
lab L1
	pnull
	line	120
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_addAnimationSet
	local	0,001000,self
	local	1,001000,aSet
	declend
	line	122
	colm	11
	synt	any
	mark	L1
	pnull
	pnull
	pnull
	var	0
	line	123
	colm	11
	synt	any
	field	tbl_animation_sets
	pnull
	var	1
	line	123
	colm	35
	synt	any
	field	label
	line	123
	colm	30
	synt	any
	subsc
	var	1
	line	123
	colm	42
	synt	any
	asgn
	unmark
lab L1
	pnull
	line	124
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_get_animationset
	local	0,001000,self
	local	1,001000,nam
	local	2,000000,member
	declend
	line	126
	colm	11
	synt	any
	mark	L1
	line	127
	colm	7
	synt	if
	mark0
	var	2
	pnull
	var	0
	line	127
	colm	21
	synt	any
	field	tbl_animation_sets
	var	1
	line	127
	colm	16
	synt	any
	invoke	2
	unmark
	mark	L2
	pnull
	pnull
	var	0
	line	128
	colm	21
	synt	any
	field	tbl_animation_sets
	var	1
	line	128
	colm	40
	synt	any
	subsc
	line	128
	colm	10
	synt	any
	pret
lab L2
	synt	any
	pfail
	line	127
	colm	7
	synt	endif
	unmark
lab L1
	pnull
	line	129
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_get_current_animation
	local	0,001000,self
	declend
	line	131
	colm	11
	synt	any
	mark	L1
	mark	L2
	pnull
	pnull
	var	0
	line	132
	colm	19
	synt	any
	field	current_anim
	line	132
	colm	14
	synt	any
	nonnull
	line	132
	colm	7
	synt	any
	pret
lab L2
	synt	any
	pfail
	unmark
lab L1
	pnull
	line	133
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_pick_animation
	local	0,001000,self
	local	1,001000,nam
	local	2,000020,anim
	local	3,000020,a
	con	0,002000,1,0
	con	1,010000,17,160,151,143,153,145,144,040,141,156,151,155,141,164,151,157,156,072
	con	2,010000,8,155,141,170,040,153,145,171,072
	con	3,010000,18,116,157,040,163,165,143,150,040,141,156,151,155,141,164,151,157,156,041
	declend
	line	135
	colm	11
	synt	any
	mark	L1
	line	137
	colm	7
	synt	ifelse
	mark	L2
	pnull
	var	1
	line	137
	colm	10
	synt	any
	null
	unmark
	pnull
	var	2
	pnull
	pnull
	var	0
	line	137
	colm	33
	synt	any
	field	tbl_animation_sets
	line	137
	colm	28
	synt	any
	random
	line	137
	colm	25
	synt	any
	asgn
	goto	L3
lab L2
	pnull
	var	2
	pnull
	var	0
	line	138
	colm	24
	synt	any
	field	get_animationset
	var	1
	line	138
	colm	41
	synt	any
	invoke	1
	line	138
	colm	17
	synt	any
	asgn
lab L3
	line	137
	colm	7
	synt	endifelse
	unmark
lab L1
	mark	L4
	line	140
	colm	7
	synt	ifelse
	mark	L5
	pnull
	var	2
	line	140
	colm	10
	synt	any
	nonnull
	unmark
	mark	L7
	pnull
	pnull
	var	0
	line	141
	colm	14
	synt	any
	field	animationc
	line	141
	colm	25
	synt	any
	field	set_animation_track
	var	2
	line	141
	colm	45
	synt	any
	invoke	1
	unmark
lab L7
	mark	L8
	pnull
	pnull
	var	0
	line	142
	colm	14
	synt	any
	field	current_anim
	pnull
	var	2
	line	142
	colm	33
	synt	any
	field	label
	line	142
	colm	27
	synt	any
	asgn
	unmark
lab L8
	mark	L9
	int	0
	str	1
	pnull
	var	2
	line	143
	colm	37
	synt	any
	field	label
	line	143
	colm	11
	synt	any
	invoke	2
	unmark
lab L9
	int	0
	str	2
	pnull
	var	2
	line	144
	colm	28
	synt	any
	field	maxKey
	line	144
	colm	11
	synt	any
	invoke	2
	goto	L6
lab L5
	int	0
	str	3
	line	154
	colm	11
	synt	any
	invoke	1
lab L6
	line	140
	colm	7
	synt	endifelse
	unmark
lab L4
	pnull
	line	155
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_animations
	local	0,001000,self
	local	1,000020,a
	declend
	line	157
	colm	11
	synt	any
	mark	L1
	line	159
	colm	7
	synt	every
	mark0
	pnull
	var	1
	pnull
	pnull
	var	0
	line	159
	colm	21
	synt	any
	field	tbl_animation_sets
	line	159
	colm	16
	synt	any
	bang
	line	159
	colm	14
	synt	any
	asgn
	pop
	mark0
	line	160
	colm	10
	synt	suspend
	mark0
	pnull
	var	1
	line	160
	colm	19
	synt	any
	field	get_label
	line	160
	colm	29
	synt	any
	invoke	0
	line	160
	colm	10
	synt	any
	psusp
	pop
lab L4
	efail
lab L5
	line	160
	colm	10
	synt	endsuspend
	unmark
lab L2
	efail
lab L3
	line	159
	colm	7
	synt	endevery
	unmark
lab L1
	pnull
	line	161
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_get_animation_max_key
	local	0,001000,self
	local	1,001000,nam
	local	2,000020,a
	declend
	line	163
	colm	11
	synt	any
	mark	L1
	pnull
	var	2
	mark	L2
	pnull
	var	0
	line	165
	colm	15
	synt	any
	field	get_animationset
	var	1
	line	165
	colm	32
	synt	any
	invoke	1
	line	165
	colm	37
	synt	any
	esusp
	goto	L3
lab L2
	line	165
	colm	38
	synt	any
	pfail
lab L3
	line	165
	colm	8
	synt	any
	asgn
	unmark
lab L1
	mark	L4
	mark	L5
	pnull
	var	2
	line	166
	colm	15
	synt	any
	field	get_max_key
	line	166
	colm	27
	synt	any
	invoke	0
	line	166
	colm	7
	synt	any
	pret
lab L5
	synt	any
	pfail
	unmark
lab L4
	pnull
	line	167
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_calc_animation
	local	0,001000,self
	local	1,000000,signal
	con	0,010000,15,142,157,156,145,137,155,145,163,150,137,146,151,156,141,154
	con	1,002000,1,1
	declend
	line	169
	colm	11
	synt	any
	mark	L1
	line	170
	colm	7
	synt	ifelse
	mark	L2
	pnull
	pnull
	var	0
	line	170
	colm	15
	synt	any
	field	anim_thread
	line	170
	colm	10
	synt	any
	null
	unmark
	mark	L4
	line	171
	colm	10
	synt	if
	mark0
	pnull
	pnull
	var	0
	line	171
	colm	17
	synt	any
	field	rendering_mode
	str	0
	line	171
	colm	32
	synt	any
	lexeq
	unmark
	pnull
	var	0
	line	172
	colm	17
	synt	any
	field	reset_skin
	line	172
	colm	28
	synt	any
	invoke	0
	line	171
	colm	10
	synt	endif
	unmark
lab L4
	pnull
	pnull
	var	0
	line	174
	colm	14
	synt	any
	field	animationc
	line	174
	colm	25
	synt	any
	field	calc_animation
	line	174
	colm	40
	synt	any
	invoke	0
	goto	L3
lab L2
	line	177
	colm	9
	synt	ifelse
	mark	L5
	pnull
	pnull
	var	0
	line	177
	colm	17
	synt	any
	field	key_is_ready
	line	177
	colm	12
	synt	any
	null
	unmark
	mark	L7
	pnull
	pnull
	var	0
	line	179
	colm	18
	synt	any
	field	swap_key
	int	1
	line	179
	colm	27
	synt	any
	asgn
	unmark
lab L7
	var	1
	pnull
	var	0
	line	179
	colm	42
	synt	any
	field	cv_anim
	line	179
	colm	37
	synt	any
	invoke	1
	goto	L6
lab L5
	mark	L8
	pnull
	var	0
	line	182
	colm	17
	synt	any
	field	swap_anim_keys
	line	182
	colm	32
	synt	any
	invoke	0
	unmark
lab L8
	mark	L9
	pnull
	pnull
	var	0
	line	183
	colm	17
	synt	any
	field	key_is_ready
	line	183
	colm	32
	synt	any
	keywd	null
	line	183
	colm	30
	synt	any
	asgn
	unmark
lab L9
	mark	L10
	pnull
	pnull
	var	0
	line	184
	colm	17
	synt	any
	field	swap_key
	int	1
	line	184
	colm	26
	synt	any
	asgn
	unmark
lab L10
	var	1
	pnull
	var	0
	line	185
	colm	24
	synt	any
	field	cv_anim
	line	185
	colm	19
	synt	any
	invoke	1
lab L6
	line	177
	colm	9
	synt	endifelse
lab L3
	line	170
	colm	7
	synt	endifelse
	unmark
lab L1
	pnull
	line	188
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_swap_anim_keys
	local	0,001000,self
	declend
	line	190
	colm	11
	synt	any
	mark	L1
	pnull
	pnull
	var	0
	line	191
	colm	10
	synt	any
	field	skeleton
	line	191
	colm	19
	synt	any
	field	swap_anim_keys
	var	0
	line	191
	colm	34
	synt	any
	invoke	1
	unmark
lab L1
	pnull
	line	192
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_wait_key
	local	0,001000,self
	local	1,000000,lock
	local	2,000000,wait
	local	3,000000,unlock
	con	0,002000,1,1
	declend
	line	194
	colm	11
	synt	any
	mark	L1
	mark	L2
	var	1
	pnull
	var	0
	line	195
	colm	18
	synt	any
	field	cv_anim
	line	195
	colm	10
	synt	any
	invoke	1
	unmark
lab L2
	mark	L3
	int	0
lab L5
	line	195
	colm	31
	synt	while
	mark0
	pnull
	pnull
	var	0
	line	195
	colm	41
	synt	any
	field	swap_key
	line	195
	colm	36
	synt	any
	null
	pop
	pnull
	pnull
	var	0
	line	195
	colm	56
	synt	any
	field	key_is_ready
	line	195
	colm	51
	synt	any
	nonnull
	unmark
	mark	L5
	var	2
	pnull
	var	0
	line	195
	colm	82
	synt	any
	field	cv_anim
	line	195
	colm	77
	synt	any
	invoke	1
lab L6
	unmark
	goto	L5
lab L7
	line	195
	colm	31
	synt	endwhile
	var	3
	pnull
	var	0
	line	195
	colm	103
	synt	any
	field	cv_anim
	line	195
	colm	98
	synt	any
	invoke	1
	line	195
	colm	30
	synt	any
	invoke	2
	line	195
	colm	113
	synt	any
	esusp
	goto	L4
lab L3
	int	0
	line	195
	colm	114
	synt	any
	limit
	pushn1
	var	3
	pnull
	var	0
	line	195
	colm	126
	synt	any
	field	cv_anim
	line	195
	colm	121
	synt	any
	invoke	1
	line	195
	colm	136
	synt	any
	keywd	fail
	line	195
	colm	114
	synt	any
	invoke	2
	lsusp
lab L4
	unmark
lab L1
	pnull
	line	196
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_start_anim_thread
	local	0,001000,self
	local	1,000000,condvar
	local	2,000000,spawn
	declend
	line	198
	colm	11
	synt	any
	mark	L1
	pnull
	pnull
	var	0
	line	199
	colm	9
	synt	any
	field	cv_anim
	var	1
	line	199
	colm	26
	synt	any
	invoke	0
	line	199
	colm	17
	synt	any
	asgn
	unmark
lab L1
	mark	L2
	pnull
	pnull
	var	0
	line	200
	colm	9
	synt	any
	field	key_is_ready
	line	200
	colm	24
	synt	any
	keywd	null
	line	200
	colm	22
	synt	any
	asgn
	unmark
lab L2
	mark	L3
	pnull
	pnull
	var	0
	line	201
	colm	9
	synt	any
	field	swap_key
	line	201
	colm	20
	synt	any
	keywd	null
	line	201
	colm	18
	synt	any
	asgn
	unmark
lab L3
	mark	L4
	pnull
	pnull
	var	0
	line	202
	colm	9
	synt	any
	field	anim_thread
	var	2
	goto	L7
lab L5
	pop
	mark	L6
	pnull
	var	0
	line	202
	colm	40
	synt	any
	field	calc_animation_thread
	line	202
	colm	62
	synt	any
	invoke	0
	line	202
	colm	29
	synt	any
	coret
	efail
lab L6
	cofail
	goto	L6
lab L7
	create	L5
	line	202
	colm	28
	synt	any
	invoke	1
	line	202
	colm	21
	synt	any
	asgn
	unmark
lab L4
	pnull
	line	203
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_notify
	local	0,001000,self
	con	0,002000,1,1
	declend
	line	206
	colm	11
	synt	any
	mark	L1
	pnull
	pnull
	var	0
	line	207
	colm	9
	synt	any
	field	key_is_ready
	int	0
	line	207
	colm	22
	synt	any
	asgn
	unmark
lab L1
	mark	L2
	pnull
	pnull
	var	0
	line	208
	colm	9
	synt	any
	field	swap_key
	line	208
	colm	20
	synt	any
	keywd	null
	line	208
	colm	18
	synt	any
	asgn
	unmark
lab L2
	pnull
	line	209
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_calc_animation_thread
	local	0,001000,self
	con	0,010000,15,142,157,156,145,137,155,145,163,150,137,146,151,156,141,154
	declend
	line	211
	colm	11
	synt	any
	mark	L1
lab L2
	line	212
	colm	6
	synt	repeat
	mark	L2
	mark	L5
	line	213
	colm	9
	synt	if
	mark0
	pnull
	pnull
	var	0
	line	213
	colm	16
	synt	any
	field	rendering_mode
	str	0
	line	213
	colm	31
	synt	any
	lexeq
	unmark
	pnull
	var	0
	line	214
	colm	16
	synt	any
	field	reset_skin
	line	214
	colm	27
	synt	any
	invoke	0
	line	213
	colm	9
	synt	endif
	unmark
lab L5
	pnull
	pnull
	var	0
	line	216
	colm	13
	synt	any
	field	animationc
	line	216
	colm	24
	synt	any
	field	calc_animation
	var	0
	line	216
	colm	39
	synt	any
	invoke	1
lab L3
	unmark
	goto	L2
lab L4
	line	212
	colm	6
	synt	endrepeat
	unmark
lab L1
	pnull
	line	218
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D_initially
	local	0,001000,self
	local	1,001000,myname
	local	2,001000,rendmod
	local	3,000000,graphics3d__Skeleton
	local	4,000000,table
	local	5,000000,graphics3d__AnimationController
	con	0,010000,15,142,157,156,145,137,155,145,163,150,137,154,157,143,141,154
	declend
	line	220
	colm	11
	synt	any
	mark	L1
	pnull
	pnull
	var	0
	line	221
	colm	11
	synt	any
	field	graphics3d__ModelObject3D
	line	221
	colm	37
	synt	any
	field	initially
	var	1
	line	221
	colm	47
	synt	any
	invoke	1
	unmark
lab L1
	mark	L2
	line	223
	colm	7
	synt	ifelse
	mark	L3
	pnull
	var	2
	line	223
	colm	10
	synt	any
	null
	unmark
	pnull
	pnull
	var	0
	line	224
	colm	14
	synt	any
	field	rendering_mode
	str	0
	line	224
	colm	29
	synt	any
	asgn
	goto	L4
lab L3
	pnull
	pnull
	var	0
	line	226
	colm	14
	synt	any
	field	rendering_mode
	var	2
	line	226
	colm	29
	synt	any
	asgn
lab L4
	line	223
	colm	7
	synt	endifelse
	unmark
lab L2
	mark	L5
	pnull
	pnull
	var	0
	line	228
	colm	11
	synt	any
	field	skeleton
	var	3
	line	228
	colm	42
	synt	any
	invoke	0
	line	228
	colm	20
	synt	any
	asgn
	unmark
lab L5
	mark	L6
	pnull
	pnull
	pnull
	var	0
	line	229
	colm	11
	synt	any
	field	skeleton
	line	229
	colm	20
	synt	any
	field	rendering_mode
	pnull
	var	0
	line	229
	colm	41
	synt	any
	field	rendering_mode
	line	229
	colm	35
	synt	any
	asgn
	unmark
lab L6
	mark	L7
	pnull
	pnull
	var	0
	line	231
	colm	11
	synt	any
	field	tbl_animation_sets
	var	4
	line	231
	colm	38
	synt	any
	keywd	null
	line	231
	colm	37
	synt	any
	invoke	1
	line	231
	colm	30
	synt	any
	asgn
	unmark
lab L7
	mark	L8
	pnull
	pnull
	var	0
	line	232
	colm	11
	synt	any
	field	animationc
	var	5
	line	232
	colm	55
	synt	any
	invoke	0
	line	232
	colm	22
	synt	any
	asgn
	unmark
lab L8
	mark	L9
	pnull
	pnull
	var	0
	line	233
	colm	11
	synt	any
	field	animationc
	line	233
	colm	22
	synt	any
	field	set_skeleton
	pnull
	var	0
	line	233
	colm	40
	synt	any
	field	skeleton
	line	233
	colm	35
	synt	any
	invoke	1
	unmark
lab L9
	mark	L10
	pnull
	pnull
	var	0
	line	235
	colm	11
	synt	any
	field	is_rigid
	line	235
	colm	22
	synt	any
	keywd	null
	line	235
	colm	20
	synt	any
	asgn
	unmark
lab L10
	mark	L11
	mark	L12
	pnull
	line	236
	colm	7
	synt	any
	pret
lab L12
	synt	any
	pfail
	unmark
lab L11
	pnull
	line	237
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3D
	local	0,001000,myname
	local	1,001000,rendmod
	local	2,000020,self
	local	3,000020,clone
	local	4,000000,graphics3d__SkinnedModelObject3D__oprec
	local	5,000000,graphics3d__SkinnedModelObject3Dinitialize
	local	6,000000,graphics3d__ModelObject3D__oprec
	local	7,000000,graphics3d__ModelObject3Dinitialize
	local	8,000000,graphics3d__BasicObject3D__oprec
	local	9,000000,graphics3d__BasicObject3Dinitialize
	local	10,000000,graphics3d__SkinnedModelObject3D__state
	declend
	filen	__faux.icn
	line	5
	colm	11
	synt	any
lab L1
	init	L3
	mark	L2
	mark	L4
	line	8
	colm	3
	synt	if
	mark0
	pnull
	var	4
	line	8
	colm	6
	synt	any
	null
	unmark
	var	5
	line	8
	colm	94
	synt	any
	invoke	0
	line	8
	colm	3
	synt	endif
	unmark
lab L4
	mark	L5
	line	9
	colm	3
	synt	if
	mark0
	pnull
	var	6
	line	9
	colm	6
	synt	any
	null
	unmark
	var	7
	line	9
	colm	80
	synt	any
	invoke	0
	line	9
	colm	3
	synt	endif
	unmark
lab L5
	mark	L6
	pnull
	pnull
	var	4
	line	10
	colm	42
	synt	any
	field	graphics3d__ModelObject3D
	var	6
	line	10
	colm	69
	synt	any
	asgn
	unmark
lab L6
	mark	L7
	line	11
	colm	3
	synt	if
	mark0
	pnull
	var	8
	line	11
	colm	6
	synt	any
	null
	unmark
	var	9
	line	11
	colm	80
	synt	any
	invoke	0
	line	11
	colm	3
	synt	endif
	unmark
lab L7
	pnull
	pnull
	var	4
	line	12
	colm	42
	synt	any
	field	graphics3d__BasicObject3D
	var	8
	line	12
	colm	69
	synt	any
	asgn
	unmark
lab L2
	einit	L1
lab L3
	mark	L8
	pnull
	var	2
	var	10
	line	14
	colm	51
	synt	any
	keywd	null
	var	4
	line	14
	colm	50
	synt	any
	invoke	2
	line	14
	colm	8
	synt	any
	asgn
	unmark
lab L8
	mark	L9
	pnull
	pnull
	var	2
	line	15
	colm	7
	synt	any
	field	__s
	var	2
	line	15
	colm	12
	synt	any
	asgn
	unmark
lab L9
	mark	L10
	mark	L11
	pnull
	pnull
	var	2
	line	16
	colm	7
	synt	any
	field	__m
	line	16
	colm	11
	synt	any
	field	initially
	var	2
	var	0
	var	1
	line	16
	colm	21
	synt	any
	invoke	3
	line	16
	colm	43
	synt	any
	esusp
	goto	L12
lab L11
	line	16
	colm	45
	synt	any
	pfail
lab L12
	unmark
lab L10
	mark	L13
	mark	L14
	var	2
	line	17
	colm	3
	synt	any
	pret
lab L14
	synt	any
	pfail
	unmark
lab L13
	pnull
	line	18
	colm	1
	synt	any
	pfail
	end
proc graphics3d__SkinnedModelObject3Dinitialize
	local	0,000000,graphics3d__SkinnedModelObject3D__oprec
	local	1,000000,graphics3d__SkinnedModelObject3D__methods
	local	2,000000,graphics3d__SkinnedModelObject3D_load
	local	3,000000,graphics3d__SkinnedModelObject3D_setup
	local	4,000000,graphics3d__SkinnedModelObject3D_reset_skin
	local	5,000000,graphics3d__SkinnedModelObject3D_render_details
	local	6,000000,graphics3d__SkinnedModelObject3D_bone_count
	local	7,000000,graphics3d__SkinnedModelObject3D_animation_count
	local	8,000000,graphics3d__SkinnedModelObject3D_addAnimationSet
	local	9,000000,graphics3d__SkinnedModelObject3D_get_animationset
	local	10,000000,graphics3d__SkinnedModelObject3D_get_current_animation
	local	11,000000,graphics3d__SkinnedModelObject3D_pick_animation
	local	12,000000,graphics3d__SkinnedModelObject3D_animations
	local	13,000000,graphics3d__SkinnedModelObject3D_get_animation_max_key
	local	14,000000,graphics3d__SkinnedModelObject3D_calc_animation
	local	15,000000,graphics3d__SkinnedModelObject3D_swap_anim_keys
	local	16,000000,graphics3d__SkinnedModelObject3D_wait_key
	local	17,000000,graphics3d__SkinnedModelObject3D_start_anim_thread
	local	18,000000,graphics3d__SkinnedModelObject3D_notify
	local	19,000000,graphics3d__SkinnedModelObject3D_calc_animation_thread
	local	20,000000,graphics3d__SkinnedModelObject3D_initially
	local	21,000000,graphics3d__ModelObject3D_init
	local	22,000000,graphics3d__ModelObject3D_mesh_count
	local	23,000000,graphics3d__ModelObject3D_vertex_count
	local	24,000000,graphics3d__ModelObject3D_normals_count
	local	25,000000,graphics3d__ModelObject3D_texture_coords_count
	local	26,000000,graphics3d__ModelObject3D_face_count
	local	27,000000,graphics3d__ModelObject3D_material_count
	local	28,000000,graphics3d__ModelObject3D_texmaterial_count
	local	29,000000,graphics3d__ModelObject3D_texture_files
	local	30,000000,graphics3d__ModelObject3D_texture_files_count
	local	31,000000,graphics3d__ModelObject3D_meshes
	local	32,000000,graphics3d__ModelObject3D_addMesh
	local	33,000000,graphics3d__ModelObject3D_flip_texcoord
	local	34,000000,graphics3d__ModelObject3D_translateBy
	local	35,000000,graphics3d__ModelObject3D_rotateBy
	local	36,000000,graphics3d__ModelObject3D_scaleBy
	local	37,000000,graphics3d__ModelObject3D_normalize
	local	38,000000,graphics3d__ModelObject3D_adjustScale
	local	39,000000,graphics3d__ModelObject3D_calc_bounding_box
	local	40,000000,graphics3d__BasicObject3D_render
	local	41,000000,graphics3d__BasicObject3D_set_render_func
	local	42,000000,graphics3d__BasicObject3D_refreshLoc
	local	43,000000,graphics3d__BasicObject3D_refreshScale
	local	44,000000,graphics3d__BasicObject3D_refreshRot
	local	45,000000,graphics3d__BasicObject3D_set_location
	local	46,000000,graphics3d__BasicObject3D_set_locationxyz
	local	47,000000,graphics3d__BasicObject3D_move
	local	48,000000,graphics3d__BasicObject3D_set_orientation
	local	49,000000,graphics3d__BasicObject3D_set_orientationxyz
	local	50,000000,graphics3d__BasicObject3D_set_reference
	local	51,000000,graphics3d__BasicObject3D_set_referencexyz
	local	52,000000,graphics3d__BasicObject3D_rotate
	local	53,000000,graphics3d__BasicObject3D_show
	local	54,000000,graphics3d__BasicObject3D_hide
	local	55,000000,graphics3d__BasicObject3D_is_hidden
	local	56,000000,graphics3d__BasicObject3D_is_colliding
	local	57,000000,graphics3d__BasicObject3D_set_size_to
	declend
	line	20
	colm	11
	synt	any
lab L1
	init	L3
	mark	L2
	pnull
	var	0
	var	1
	var	2
	var	3
	var	4
	var	5
	var	6
	var	7
	var	8
	var	9
	var	10
	var	11
	var	12
	var	13
	var	14
	var	15
	var	16
	var	17
	var	18
	var	19
	var	20
	var	21
	var	22
	var	23
	var	24
	var	25
	var	26
	var	27
	var	28
	var	29
	var	30
	var	31
	var	32
	var	33
	var	34
	var	35
	var	36
	var	37
	var	38
	var	39
	var	40
	var	41
	var	42
	var	43
	var	44
	var	45
	var	46
	var	47
	var	48
	var	49
	var	50
	var	51
	var	52
	var	53
	var	54
	var	55
	var	56
	var	57
	line	21
	colm	95
	synt	any
	invoke	56
	line	21
	colm	51
	synt	any
	asgn
	unmark
lab L2
	einit	L1
lab L3
	line	22
	colm	1
	synt	any
	pfail
	end
