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vaapih264dec decodes from H264 bitstreams to surfaces suitable for the vaapisink or vaapipostproc elements using the installed VA-API back-end.
In the case of OpenGL based elements, the buffers have the GstVideoGLTextureUploadMeta meta, which efficiently copies the content of the VA-API surface into a GL texture.
Also it can deliver normal video buffers that can be rendered or processed by other elements, but the performance would be rather bad.
| 1 | gst-launch-1.0 filesrc location=~/big_buck_bunny.mov ! qtdemux ! h264parse ! vaapih264dec ! vaapisink | 
| plugin | vaapi | 
| author | Gwenole Beauchesne <gwenole.beauchesne@intel.com>, Halley Zhao <halley.zhao@intel.com>, Sreerenj Balachandran <sreerenj.balachandran@intel.com>, Wind Yuan <feng.yuan@intel.com> | 
| class | Codec/Decoder/Video | 
| name | sink | 
| direction | sink | 
| presence | always | 
| details | video/x-h264 | 
| name | src | 
| direction | source | 
| presence | always | 
| details | video/x-raw(memory:VASurface), format=(string){ ENCODED, NV12, I420, YV12, P010_10LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] | 
| video/x-raw(meta:GstVideoGLTextureUploadMeta), format=(string){ RGBA, BGRA }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] | |
| video/x-raw, format=(string){ NV12, I420, YV12, P010_10LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] | |
| video/x-raw(memory:DMABuf), format=(string){ I420, YV12, RGBA }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] |