SDL 3.0
SDL_video.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * # CategoryVideo
24 *
25 * SDL's video subsystem is largely interested in abstracting window
26 * management from the underlying operating system. You can create windows,
27 * manage them in various ways, set them fullscreen, and get events when
28 * interesting things happen with them, such as the mouse or keyboard
29 * interacting with a window.
30 *
31 * The video subsystem is also interested in abstracting away some
32 * platform-specific differences in OpenGL: context creation, swapping
33 * buffers, etc. This may be crucial to your app, but also you are not
34 * required to use OpenGL at all. In fact, SDL can provide rendering to those
35 * windows as well, either with an easy-to-use
36 * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
37 * or with a more-powerful
38 * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
39 * . Of course, it can simply get out of your way and give you the window
40 * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
41 * directly, too.
42 *
43 * The video subsystem covers a lot of functionality, out of necessity, so it
44 * is worth perusing the list of functions just to see what's available, but
45 * most apps can get by with simply creating a window and listening for
46 * events, so start with SDL_CreateWindow() and SDL_PollEvent().
47 */
48
49#ifndef SDL_video_h_
50#define SDL_video_h_
51
52#include <SDL3/SDL_stdinc.h>
53#include <SDL3/SDL_error.h>
54#include <SDL3/SDL_pixels.h>
55#include <SDL3/SDL_properties.h>
56#include <SDL3/SDL_rect.h>
57#include <SDL3/SDL_surface.h>
58
59#include <SDL3/SDL_begin_code.h>
60/* Set up for C function definitions, even when using C++ */
61#ifdef __cplusplus
62extern "C" {
63#endif
64
65/**
66 * This is a unique ID for a display for the time it is connected to the
67 * system, and is never reused for the lifetime of the application.
68 *
69 * If the display is disconnected and reconnected, it will get a new ID.
70 *
71 * The value 0 is an invalid ID.
72 *
73 * \since This datatype is available since SDL 3.2.0.
74 */
76
77/**
78 * This is a unique ID for a window.
79 *
80 * The value 0 is an invalid ID.
81 *
82 * \since This datatype is available since SDL 3.2.0.
83 */
85
86/* Global video properties... */
87
88/**
89 * The pointer to the global `wl_display` object used by the Wayland video
90 * backend.
91 *
92 * Can be set before the video subsystem is initialized to import an external
93 * `wl_display` object from an application or toolkit for use in SDL, or read
94 * after initialization to export the `wl_display` used by the Wayland video
95 * backend. Setting this property after the video subsystem has been
96 * initialized has no effect, and reading it when the video subsystem is
97 * uninitialized will either return the user provided value, if one was set
98 * prior to initialization, or NULL. See docs/README-wayland.md for more
99 * information.
100 *
101 * \since This macro is available since SDL 3.2.0.
102 */
103#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display"
104
105/**
106 * The session ID string used for saving and restoring window state across
107 * runs.
108 *
109 * This requires that the compositor supports the `xdg_session_management_v1`
110 * protocol.
111 *
112 * To save and restore the current state of Wayland toplevel windows, set this
113 * to a non-null value before creating a window, and serialize this value
114 * before shutting down. To restore the previous state on subsequent runs, set
115 * this property to the previously serialized value before window creation.
116 *
117 * This can be set at any time before the first call to a window creation
118 * function. Reading should be deferred until serialization time, as
119 * compositors may not set the session identifier string immediately, and the
120 * identifier string may change during runtime, so it should not be cached.
121 *
122 * Setting this to an empty string ("") before creating a window will cause a
123 * new session with an automatically generated identifier string to be
124 * created.
125 *
126 * Setting this to null or an empty string before shutting down the video
127 * subsystem will cause the existing session to be removed.
128 *
129 * Note that for windows to be saved/restored by the session, they also need a
130 * stable, unique identifier string set via the
131 * `SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING` property at creation
132 * time.
133 *
134 * \since This property is available since SDL 3.6.0.
135 *
136 * \sa SDL_CreateWindowWithProperties
137 */
138#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_SESSION_ID_STRING "SDL.video.wayland.session_id"
139
140/**
141 * System theme.
142 *
143 * \since This enum is available since SDL 3.2.0.
144 */
145typedef enum SDL_SystemTheme
146{
147 SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
148 SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
149 SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
151
152/**
153 * Internal display mode data.
154 *
155 * This lives as a field in SDL_DisplayMode, as opaque data.
156 *
157 * \since This struct is available since SDL 3.2.0.
158 *
159 * \sa SDL_DisplayMode
160 */
162
163/**
164 * The structure that defines a display mode.
165 *
166 * \since This struct is available since SDL 3.2.0.
167 *
168 * \sa SDL_GetFullscreenDisplayModes
169 * \sa SDL_GetDesktopDisplayMode
170 * \sa SDL_GetCurrentDisplayMode
171 * \sa SDL_SetWindowFullscreenMode
172 * \sa SDL_GetWindowFullscreenMode
173 */
174typedef struct SDL_DisplayMode
175{
176 SDL_DisplayID displayID; /**< the display this mode is associated with */
177 SDL_PixelFormat format; /**< pixel format */
178 int w; /**< width */
179 int h; /**< height */
180 float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
181 float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */
182 int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */
183 int refresh_rate_denominator; /**< precise refresh rate denominator */
184
186
188
189/**
190 * Display orientation values; the way a display is rotated.
191 *
192 * \since This enum is available since SDL 3.2.0.
193 */
195{
196 SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
197 SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
198 SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
199 SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
200 SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
202
203/**
204 * The struct used as an opaque handle to a window.
205 *
206 * \since This struct is available since SDL 3.2.0.
207 *
208 * \sa SDL_CreateWindow
209 */
210typedef struct SDL_Window SDL_Window;
211
212/**
213 * The flags on a window.
214 *
215 * These cover a lot of true/false, or on/off, window state. Some of it is
216 * immutable after being set through SDL_CreateWindow(), some of it can be
217 * changed on existing windows by the app, and some of it might be altered by
218 * the user or system outside of the app's control.
219 *
220 * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain
221 * resizable windows to the dimensions recommended by the compositor to fit it
222 * within the usable desktop space, although some compositors will do this
223 * automatically without intervention as well. Use `SDL_SetWindowResizable`
224 * after creation instead if you wish to create a window with a specific size.
225 *
226 * \since This datatype is available since SDL 3.2.0.
227 *
228 * \sa SDL_GetWindowFlags
229 */
231
232#define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */
233#define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */
234#define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */
235#define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
236#define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */
237#define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */
238#define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */
239#define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */
240#define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */
241#define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */
242#define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */
243#define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */
244#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */
245#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */
246#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
247#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */
248#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */
249#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */
250#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
251#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */
252#define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */
253#define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */
254#define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */
255#define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */
256#define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */
257#define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */
258
259
260/**
261 * A magic value used with SDL_WINDOWPOS_UNDEFINED.
262 *
263 * Generally this macro isn't used directly, but rather through
264 * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY.
265 *
266 * \since This macro is available since SDL 3.2.0.
267 *
268 * \sa SDL_SetWindowPosition
269 */
270#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
271
272/**
273 * Used to indicate that you don't care what the window position is.
274 *
275 * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always
276 * uses the primary display instead of specifying one.
277 *
278 * \param X the SDL_DisplayID of the display to use.
279 *
280 * \since This macro is available since SDL 3.2.0.
281 *
282 * \sa SDL_SetWindowPosition
283 */
284#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
285
286/**
287 * Used to indicate that you don't care what the window position/display is.
288 *
289 * This always uses the primary display.
290 *
291 * \since This macro is available since SDL 3.2.0.
292 *
293 * \sa SDL_SetWindowPosition
294 */
295#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
296
297/**
298 * A macro to test if the window position is marked as "undefined."
299 *
300 * \param X the window position value.
301 *
302 * \since This macro is available since SDL 3.2.0.
303 *
304 * \sa SDL_SetWindowPosition
305 */
306#define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
307
308/**
309 * A magic value used with SDL_WINDOWPOS_CENTERED.
310 *
311 * Generally this macro isn't used directly, but rather through
312 * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY.
313 *
314 * \since This macro is available since SDL 3.2.0.
315 *
316 * \sa SDL_SetWindowPosition
317 */
318#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
319
320/**
321 * Used to indicate that the window position should be centered.
322 *
323 * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display
324 * instead of specifying one.
325 *
326 * \param X the SDL_DisplayID of the display to use.
327 *
328 * \since This macro is available since SDL 3.2.0.
329 *
330 * \sa SDL_SetWindowPosition
331 */
332#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
333
334/**
335 * Used to indicate that the window position should be centered.
336 *
337 * This always uses the primary display.
338 *
339 * \since This macro is available since SDL 3.2.0.
340 *
341 * \sa SDL_SetWindowPosition
342 */
343#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
344
345/**
346 * A macro to test if the window position is marked as "centered."
347 *
348 * \param X the window position value.
349 *
350 * \since This macro is available since SDL 3.2.0.
351 *
352 * \sa SDL_GetWindowPosition
353 */
354#define SDL_WINDOWPOS_ISCENTERED(X) \
355 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
356
357
358/**
359 * Window flash operation.
360 *
361 * \since This enum is available since SDL 3.2.0.
362 */
364{
365 SDL_FLASH_CANCEL, /**< Cancel any window flash state */
366 SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
367 SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
369
370/**
371 * Window progress state
372 *
373 * \since This enum is available since SDL 3.2.8.
374 */
376{
377 SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
378 SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */
379 SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
380 SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
381 SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
382 SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */
384
385/**
386 * An opaque handle to an OpenGL context.
387 *
388 * \since This datatype is available since SDL 3.2.0.
389 *
390 * \sa SDL_GL_CreateContext
391 * \sa SDL_GL_SetAttribute
392 * \sa SDL_GL_MakeCurrent
393 * \sa SDL_GL_DestroyContext
394 */
395typedef struct SDL_GLContextState *SDL_GLContext;
396
397/**
398 * Opaque type for an EGL display.
399 *
400 * \since This datatype is available since SDL 3.2.0.
401 */
402typedef void *SDL_EGLDisplay;
403
404/**
405 * Opaque type for an EGL config.
406 *
407 * \since This datatype is available since SDL 3.2.0.
408 */
409typedef void *SDL_EGLConfig;
410
411/**
412 * Opaque type for an EGL surface.
413 *
414 * \since This datatype is available since SDL 3.2.0.
415 */
416typedef void *SDL_EGLSurface;
417
418/**
419 * An EGL attribute, used when creating an EGL context.
420 *
421 * \since This datatype is available since SDL 3.2.0.
422 */
423typedef intptr_t SDL_EGLAttrib;
424
425/**
426 * An EGL integer attribute, used when creating an EGL surface.
427 *
428 * \since This datatype is available since SDL 3.2.0.
429 */
430typedef int SDL_EGLint;
431
432/**
433 * EGL platform attribute initialization callback.
434 *
435 * This is called when SDL is attempting to create an EGL context, to let the
436 * app add extra attributes to its eglGetPlatformDisplay() call.
437 *
438 * The callback should return a pointer to an EGL attribute array terminated
439 * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
440 * process will fail gracefully.
441 *
442 * The returned pointer should be allocated with SDL_malloc() and will be
443 * passed to SDL_free().
444 *
445 * The arrays returned by each callback will be appended to the existing
446 * attribute arrays defined by SDL.
447 *
448 * \param userdata an app-controlled pointer that is passed to the callback.
449 * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
450 *
451 * \since This datatype is available since SDL 3.2.0.
452 *
453 * \sa SDL_EGL_SetAttributeCallbacks
454 */
455typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
456
457/**
458 * EGL surface/context attribute initialization callback types.
459 *
460 * This is called when SDL is attempting to create an EGL surface, to let the
461 * app add extra attributes to its eglCreateWindowSurface() or
462 * eglCreateContext calls.
463 *
464 * For convenience, the EGLDisplay and EGLConfig to use are provided to the
465 * callback.
466 *
467 * The callback should return a pointer to an EGL attribute array terminated
468 * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
469 * process will fail gracefully.
470 *
471 * The returned pointer should be allocated with SDL_malloc() and will be
472 * passed to SDL_free().
473 *
474 * The arrays returned by each callback will be appended to the existing
475 * attribute arrays defined by SDL.
476 *
477 * \param userdata an app-controlled pointer that is passed to the callback.
478 * \param display the EGL display to be used.
479 * \param config the EGL config to be used.
480 * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
481 *
482 * \since This datatype is available since SDL 3.2.0.
483 *
484 * \sa SDL_EGL_SetAttributeCallbacks
485 */
486typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config);
487
488/**
489 * An enumeration of OpenGL configuration attributes.
490 *
491 * While you can set most OpenGL attributes normally, they must be known
492 * before SDL creates the window that will be used with the OpenGL context.
493 * These attributes are set and read with SDL_GL_SetAttribute() and
494 * SDL_GL_GetAttribute().
495 *
496 * In some cases, these attributes are minimum requests; the GL does not
497 * promise to give you exactly what you asked for. It's possible to ask for a
498 * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
499 * for no stencil buffer and still have one available. Context creation should
500 * fail if the GL can't provide your requested attributes at a minimum, but
501 * you should check to see exactly what you got.
502 *
503 * \since This enum is available since SDL 3.2.0.
504 */
505typedef enum SDL_GLAttr
506{
507 SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */
508 SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */
509 SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */
510 SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */
511 SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
512 SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
513 SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
514 SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
515 SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
516 SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
517 SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
518 SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
519 SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
520 SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
521 SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
522 SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
523 SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
524 SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
525 SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
526 SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
527 SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
528 SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
529 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
530 SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
531 SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
535} SDL_GLAttr;
536
537/**
538 * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
539 *
540 * \since This datatype is available since SDL 3.2.0.
541 */
543
544#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
545#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
546#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
547
548
549/**
550 * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.
551 *
552 * \since This datatype is available since SDL 3.2.0.
553 */
555
556#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001
557#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
558#define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004
559#define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008
560
561
562/**
563 * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR
564 * attribute.
565 *
566 * \since This datatype is available since SDL 3.2.0.
567 */
569
570#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000
571#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001
572
573
574/**
575 * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.
576 *
577 * \since This datatype is available since SDL 3.2.0.
578 */
580
581#define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000
582#define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001
583
584
585/* Function prototypes */
586
587/**
588 * Get the number of video drivers compiled into SDL.
589 *
590 * \returns the number of built in video drivers.
591 *
592 * \threadsafety This function should only be called on the main thread.
593 *
594 * \since This function is available since SDL 3.2.0.
595 *
596 * \sa SDL_GetVideoDriver
597 */
598extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
599
600/**
601 * Get the name of a built in video driver.
602 *
603 * The video drivers are presented in the order in which they are normally
604 * checked during initialization.
605 *
606 * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
607 * "x11" or "windows". These never have Unicode characters, and are not meant
608 * to be proper names.
609 *
610 * \param index the index of a video driver.
611 * \returns the name of the video driver with the given **index**, or NULL if
612 * index is out of bounds.
613 *
614 * \threadsafety This function should only be called on the main thread.
615 *
616 * \since This function is available since SDL 3.2.0.
617 *
618 * \sa SDL_GetNumVideoDrivers
619 */
620extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
621
622/**
623 * Get the name of the currently initialized video driver.
624 *
625 * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
626 * "x11" or "windows". These never have Unicode characters, and are not meant
627 * to be proper names.
628 *
629 * \returns the name of the current video driver or NULL if no driver has been
630 * initialized.
631 *
632 * \threadsafety This function should only be called on the main thread.
633 *
634 * \since This function is available since SDL 3.2.0.
635 *
636 * \sa SDL_GetNumVideoDrivers
637 * \sa SDL_GetVideoDriver
638 */
639extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
640
641/**
642 * Get the current system theme.
643 *
644 * \returns the current system theme, light, dark, or unknown.
645 *
646 * \threadsafety This function should only be called on the main thread.
647 *
648 * \since This function is available since SDL 3.2.0.
649 */
650extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
651
652/**
653 * Get a list of currently connected displays.
654 *
655 * \param count a pointer filled in with the number of displays returned, may
656 * be NULL.
657 * \returns a 0 terminated array of display instance IDs or NULL on failure;
658 * call SDL_GetError() for more information. This should be freed
659 * with SDL_free() when it is no longer needed.
660 *
661 * \threadsafety This function should only be called on the main thread.
662 *
663 * \since This function is available since SDL 3.2.0.
664 */
665extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
666
667/**
668 * Return the primary display.
669 *
670 * \returns the instance ID of the primary display on success or 0 on failure;
671 * call SDL_GetError() for more information.
672 *
673 * \threadsafety This function should only be called on the main thread.
674 *
675 * \since This function is available since SDL 3.2.0.
676 *
677 * \sa SDL_GetDisplays
678 */
679extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
680
681/**
682 * Get the properties associated with a display.
683 *
684 * The following read-only properties are provided by SDL:
685 *
686 * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
687 * headroom above the SDR white point. This is for informational and
688 * diagnostic purposes only, as not all platforms provide this information
689 * at the display level.
690 *
691 * On KMS/DRM:
692 *
693 * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel
694 * orientation" property for the display in degrees of clockwise rotation.
695 * Note that this is provided only as a hint, and the application is
696 * responsible for any coordinate transformations needed to conform to the
697 * requested display orientation.
698 *
699 * On Wayland:
700 *
701 * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated
702 * with the display
703 *
704 * On Windows:
705 *
706 * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle
707 * (HMONITOR) associated with the display
708 *
709 * \param displayID the instance ID of the display to query.
710 * \returns a valid property ID on success or 0 on failure; call
711 * SDL_GetError() for more information.
712 *
713 * \threadsafety This function should only be called on the main thread.
714 *
715 * \since This function is available since SDL 3.2.0.
716 */
717extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
718
719#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
720#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
721#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output"
722#define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor"
723
724/**
725 * Get the name of a display in UTF-8 encoding.
726 *
727 * \param displayID the instance ID of the display to query.
728 * \returns the name of a display or NULL on failure; call SDL_GetError() for
729 * more information.
730 *
731 * \threadsafety This function should only be called on the main thread.
732 *
733 * \since This function is available since SDL 3.2.0.
734 *
735 * \sa SDL_GetDisplays
736 */
737extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
738
739/**
740 * Get the desktop area represented by a display.
741 *
742 * The primary display is often located at (0,0), but may be placed at a
743 * different location depending on monitor layout.
744 *
745 * \param displayID the instance ID of the display to query.
746 * \param rect the SDL_Rect structure filled in with the display bounds.
747 * \returns true on success or false on failure; call SDL_GetError() for more
748 * information.
749 *
750 * \threadsafety This function should only be called on the main thread.
751 *
752 * \since This function is available since SDL 3.2.0.
753 *
754 * \sa SDL_GetDisplayUsableBounds
755 * \sa SDL_GetDisplays
756 */
757extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
758
759/**
760 * Get the usable desktop area represented by a display, in screen
761 * coordinates.
762 *
763 * This is the same area as SDL_GetDisplayBounds() reports, but with portions
764 * reserved by the system removed. For example, on Apple's macOS, this
765 * subtracts the area occupied by the menu bar and dock.
766 *
767 * Setting a window to be fullscreen generally bypasses these unusable areas,
768 * so these are good guidelines for the maximum space available to a
769 * non-fullscreen window.
770 *
771 * \param displayID the instance ID of the display to query.
772 * \param rect the SDL_Rect structure filled in with the display bounds.
773 * \returns true on success or false on failure; call SDL_GetError() for more
774 * information.
775 *
776 * \threadsafety This function should only be called on the main thread.
777 *
778 * \since This function is available since SDL 3.2.0.
779 *
780 * \sa SDL_GetDisplayBounds
781 * \sa SDL_GetDisplays
782 */
783extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
784
785/**
786 * Get the orientation of a display when it is unrotated.
787 *
788 * \param displayID the instance ID of the display to query.
789 * \returns the SDL_DisplayOrientation enum value of the display, or
790 * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
791 *
792 * \threadsafety This function should only be called on the main thread.
793 *
794 * \since This function is available since SDL 3.2.0.
795 *
796 * \sa SDL_GetDisplays
797 */
799
800/**
801 * Get the orientation of a display.
802 *
803 * \param displayID the instance ID of the display to query.
804 * \returns the SDL_DisplayOrientation enum value of the display, or
805 * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
806 *
807 * \threadsafety This function should only be called on the main thread.
808 *
809 * \since This function is available since SDL 3.2.0.
810 *
811 * \sa SDL_GetDisplays
812 */
814
815/**
816 * Get the content scale of a display.
817 *
818 * The content scale is the expected scale for content based on the DPI
819 * settings of the display. For example, a 4K display might have a 2.0 (200%)
820 * display scale, which means that the user expects UI elements to be twice as
821 * big on this display, to aid in readability.
822 *
823 * After window creation, SDL_GetWindowDisplayScale() should be used to query
824 * the content scale factor for individual windows instead of querying the
825 * display for a window and calling this function, as the per-window content
826 * scale factor may differ from the base value of the display it is on,
827 * particularly on high-DPI and/or multi-monitor desktop configurations.
828 *
829 * \param displayID the instance ID of the display to query.
830 * \returns the content scale of the display, or 0.0f on failure; call
831 * SDL_GetError() for more information.
832 *
833 * \threadsafety This function should only be called on the main thread.
834 *
835 * \since This function is available since SDL 3.2.0.
836 *
837 * \sa SDL_GetWindowDisplayScale
838 * \sa SDL_GetDisplays
839 */
840extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
841
842/**
843 * Get a list of fullscreen display modes available on a display.
844 *
845 * The display modes are sorted in this priority:
846 *
847 * - w -> largest to smallest
848 * - h -> largest to smallest
849 * - bits per pixel -> more colors to fewer colors
850 * - packed pixel layout -> largest to smallest
851 * - refresh rate -> highest to lowest
852 * - pixel density -> lowest to highest
853 *
854 * \param displayID the instance ID of the display to query.
855 * \param count a pointer filled in with the number of display modes returned,
856 * may be NULL.
857 * \returns a NULL terminated array of display mode pointers or NULL on
858 * failure; call SDL_GetError() for more information. This is a
859 * single allocation that should be freed with SDL_free() when it is
860 * no longer needed.
861 *
862 * \threadsafety This function should only be called on the main thread.
863 *
864 * \since This function is available since SDL 3.2.0.
865 *
866 * \sa SDL_GetDisplays
867 */
868extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
869
870/**
871 * Get the closest match to the requested display mode.
872 *
873 * The available display modes are scanned and `closest` is filled in with the
874 * closest mode matching the requested mode and returned. The mode format and
875 * refresh rate default to the desktop mode if they are set to 0. The modes
876 * are scanned with size being first priority, format being second priority,
877 * and finally checking the refresh rate. If all the available modes are too
878 * small, then false is returned.
879 *
880 * \param displayID the instance ID of the display to query.
881 * \param w the width in pixels of the desired display mode.
882 * \param h the height in pixels of the desired display mode.
883 * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
884 * for the desktop refresh rate.
885 * \param include_high_density_modes boolean to include high density modes in
886 * the search.
887 * \param closest a pointer filled in with the closest display mode equal to
888 * or larger than the desired mode.
889 * \returns true on success or false on failure; call SDL_GetError() for more
890 * information.
891 *
892 * \threadsafety This function should only be called on the main thread.
893 *
894 * \since This function is available since SDL 3.2.0.
895 *
896 * \sa SDL_GetDisplays
897 * \sa SDL_GetFullscreenDisplayModes
898 */
899extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);
900
901/**
902 * Get information about the desktop's display mode.
903 *
904 * There's a difference between this function and SDL_GetCurrentDisplayMode()
905 * when SDL runs fullscreen and has changed the resolution. In that case this
906 * function will return the previous native display mode, and not the current
907 * display mode.
908 *
909 * \param displayID the instance ID of the display to query.
910 * \returns a pointer to the desktop display mode or NULL on failure; call
911 * SDL_GetError() for more information.
912 *
913 * \threadsafety This function should only be called on the main thread.
914 *
915 * \since This function is available since SDL 3.2.0.
916 *
917 * \sa SDL_GetCurrentDisplayMode
918 * \sa SDL_GetDisplays
919 */
920extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
921
922/**
923 * Get information about the current display mode.
924 *
925 * There's a difference between this function and SDL_GetDesktopDisplayMode()
926 * when SDL runs fullscreen and has changed the resolution. In that case this
927 * function will return the current display mode, and not the previous native
928 * display mode.
929 *
930 * \param displayID the instance ID of the display to query.
931 * \returns a pointer to the desktop display mode or NULL on failure; call
932 * SDL_GetError() for more information.
933 *
934 * \threadsafety This function should only be called on the main thread.
935 *
936 * \since This function is available since SDL 3.2.0.
937 *
938 * \sa SDL_GetDesktopDisplayMode
939 * \sa SDL_GetDisplays
940 */
941extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
942
943/**
944 * Get the display containing a point.
945 *
946 * \param point the point to query.
947 * \returns the instance ID of the display containing the point or 0 on
948 * failure; call SDL_GetError() for more information.
949 *
950 * \threadsafety This function should only be called on the main thread.
951 *
952 * \since This function is available since SDL 3.2.0.
953 *
954 * \sa SDL_GetDisplayBounds
955 * \sa SDL_GetDisplays
956 */
957extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
958
959/**
960 * Get the display primarily containing a rect.
961 *
962 * \param rect the rect to query.
963 * \returns the instance ID of the display entirely containing the rect or
964 * closest to the center of the rect on success or 0 on failure; call
965 * SDL_GetError() for more information.
966 *
967 * \threadsafety This function should only be called on the main thread.
968 *
969 * \since This function is available since SDL 3.2.0.
970 *
971 * \sa SDL_GetDisplayBounds
972 * \sa SDL_GetDisplays
973 */
974extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
975
976/**
977 * Get the display associated with a window.
978 *
979 * \param window the window to query.
980 * \returns the instance ID of the display containing the center of the window
981 * on success or 0 on failure; call SDL_GetError() for more
982 * information.
983 *
984 * \threadsafety This function should only be called on the main thread.
985 *
986 * \since This function is available since SDL 3.2.0.
987 *
988 * \sa SDL_GetDisplayBounds
989 * \sa SDL_GetDisplays
990 */
992
993/**
994 * Get the pixel density of a window.
995 *
996 * This is a ratio of pixel size to window size. For example, if the window is
997 * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
998 * would have a pixel density of 2.0.
999 *
1000 * \param window the window to query.
1001 * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
1002 * information.
1003 *
1004 * \threadsafety This function should only be called on the main thread.
1005 *
1006 * \since This function is available since SDL 3.2.0.
1007 *
1008 * \sa SDL_GetWindowDisplayScale
1009 */
1010extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
1011
1012/**
1013 * Get the content display scale relative to a window's pixel size.
1014 *
1015 * This is a combination of the window pixel density and the display content
1016 * scale, and is the expected scale for displaying content in this window. For
1017 * example, if a 3840x2160 window had a display scale of 2.0, the user expects
1018 * the content to take twice as many pixels and be the same physical size as
1019 * if it were being displayed in a 1920x1080 window with a display scale of
1020 * 1.0.
1021 *
1022 * Conceptually this value corresponds to the scale display setting, and is
1023 * updated when that setting is changed, or the window moves to a display with
1024 * a different scale setting.
1025 *
1026 * \param window the window to query.
1027 * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
1028 * more information.
1029 *
1030 * \threadsafety This function should only be called on the main thread.
1031 *
1032 * \since This function is available since SDL 3.2.0.
1033 */
1034extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
1035
1036/**
1037 * Set the display mode to use when a window is visible and fullscreen.
1038 *
1039 * This only affects the display mode used when the window is fullscreen. To
1040 * change the window size when the window is not fullscreen, use
1041 * SDL_SetWindowSize().
1042 *
1043 * If the window is currently in the fullscreen state, this request is
1044 * asynchronous on some windowing systems and the new mode dimensions may not
1045 * be applied immediately upon the return of this function. If an immediate
1046 * change is required, call SDL_SyncWindow() to block until the changes have
1047 * taken effect.
1048 *
1049 * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
1050 * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode
1051 * dimensions.
1052 *
1053 * \param window the window to affect.
1054 * \param mode a pointer to the display mode to use, which can be NULL for
1055 * borderless fullscreen desktop mode, or one of the fullscreen
1056 * modes returned by SDL_GetFullscreenDisplayModes() to set an
1057 * exclusive fullscreen mode.
1058 * \returns true on success or false on failure; call SDL_GetError() for more
1059 * information.
1060 *
1061 * \threadsafety This function should only be called on the main thread.
1062 *
1063 * \since This function is available since SDL 3.2.0.
1064 *
1065 * \sa SDL_GetWindowFullscreenMode
1066 * \sa SDL_SetWindowFullscreen
1067 * \sa SDL_SyncWindow
1068 */
1069extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
1070
1071/**
1072 * Query the display mode to use when a window is visible at fullscreen.
1073 *
1074 * \param window the window to query.
1075 * \returns a pointer to the exclusive fullscreen mode to use or NULL for
1076 * borderless fullscreen desktop mode.
1077 *
1078 * \threadsafety This function should only be called on the main thread.
1079 *
1080 * \since This function is available since SDL 3.2.0.
1081 *
1082 * \sa SDL_SetWindowFullscreenMode
1083 * \sa SDL_SetWindowFullscreen
1084 */
1085extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
1086
1087/**
1088 * Get the raw ICC profile data for the screen the window is currently on.
1089 *
1090 * \param window the window to query.
1091 * \param size the size of the ICC profile.
1092 * \returns the raw ICC profile data on success or NULL on failure; call
1093 * SDL_GetError() for more information. This should be freed with
1094 * SDL_free() when it is no longer needed.
1095 *
1096 * \threadsafety This function should only be called on the main thread.
1097 *
1098 * \since This function is available since SDL 3.2.0.
1099 */
1100extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
1101
1102/**
1103 * Get the pixel format associated with the window.
1104 *
1105 * \param window the window to query.
1106 * \returns the pixel format of the window on success or
1107 * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
1108 * information.
1109 *
1110 * \threadsafety This function should only be called on the main thread.
1111 *
1112 * \since This function is available since SDL 3.2.0.
1113 */
1115
1116/**
1117 * Get a list of valid windows.
1118 *
1119 * \param count a pointer filled in with the number of windows returned, may
1120 * be NULL.
1121 * \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
1122 * call SDL_GetError() for more information. This is a single
1123 * allocation that should be freed with SDL_free() when it is no
1124 * longer needed.
1125 *
1126 * \threadsafety This function should only be called on the main thread.
1127 *
1128 * \since This function is available since SDL 3.2.0.
1129 */
1130extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
1131
1132/**
1133 * Create a window with the specified dimensions and flags.
1134 *
1135 * The window size is a request and may be different than expected based on
1136 * the desktop layout and window manager policies. Your application should be
1137 * prepared to handle a window of any size.
1138 *
1139 * `flags` may be any of the following OR'd together:
1140 *
1141 * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
1142 * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
1143 * - `SDL_WINDOW_HIDDEN`: window is not visible
1144 * - `SDL_WINDOW_BORDERLESS`: no window decoration
1145 * - `SDL_WINDOW_RESIZABLE`: window can be resized
1146 * - `SDL_WINDOW_MINIMIZED`: window is minimized
1147 * - `SDL_WINDOW_MAXIMIZED`: window is maximized
1148 * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
1149 * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
1150 * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
1151 * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
1152 * - `SDL_WINDOW_MODAL`: window is modal
1153 * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
1154 * buffer if possible
1155 * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
1156 * MOUSE_GRABBED)
1157 * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
1158 * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
1159 * showing in the task bar and window list
1160 * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
1161 * get mouse or keyboard focus, requires a parent window
1162 * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
1163 * requires a parent window
1164 * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
1165 * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
1166 * - `SDL_WINDOW_METAL`: window usable with a Metal instance
1167 * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
1168 * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
1169 *
1170 * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at
1171 * creation time, SDL_ShowWindow() can be used to show it later.
1172 *
1173 * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
1174 * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
1175 *
1176 * The window pixel size may differ from its window coordinate size if the
1177 * window is on a high pixel density display. Use SDL_GetWindowSize() to query
1178 * the client area's size in window coordinates, and
1179 * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
1180 * drawable size in pixels. Note that the drawable size can vary after the
1181 * window is created and should be queried again if you get an
1182 * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
1183 *
1184 * If the window is created with any of the SDL_WINDOW_OPENGL or
1185 * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
1186 * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
1187 * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
1188 *
1189 * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
1190 * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
1191 *
1192 * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
1193 * SDL_CreateWindow() will fail.
1194 *
1195 * If you intend to use this window with an SDL_Renderer, you should use
1196 * SDL_CreateWindowAndRenderer() instead of this function, to avoid window
1197 * flicker.
1198 *
1199 * On non-Apple devices, SDL requires you to either not link to the Vulkan
1200 * loader or link to a dynamic library version. This limitation may be removed
1201 * in a future version of SDL.
1202 *
1203 * \param title the title of the window, in UTF-8 encoding.
1204 * \param w the width of the window.
1205 * \param h the height of the window.
1206 * \param flags 0, or one or more SDL_WindowFlags OR'd together.
1207 * \returns the window that was created or NULL on failure; call
1208 * SDL_GetError() for more information.
1209 *
1210 * \threadsafety This function should only be called on the main thread.
1211 *
1212 * \since This function is available since SDL 3.2.0.
1213 *
1214 * \sa SDL_CreateWindowAndRenderer
1215 * \sa SDL_CreatePopupWindow
1216 * \sa SDL_CreateWindowWithProperties
1217 * \sa SDL_DestroyWindow
1218 */
1219extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
1220
1221/**
1222 * Create a child popup window of the specified parent window.
1223 *
1224 * The window size is a request and may be different than expected based on
1225 * the desktop layout and window manager policies. Your application should be
1226 * prepared to handle a window of any size.
1227 *
1228 * The flags parameter **must** contain at least one of the following:
1229 *
1230 * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
1231 * input events.
1232 * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
1233 * popup menu will implicitly gain the keyboard focus.
1234 *
1235 * The following flags are not relevant to popup window creation and will be
1236 * ignored:
1237 *
1238 * - `SDL_WINDOW_MINIMIZED`
1239 * - `SDL_WINDOW_MAXIMIZED`
1240 * - `SDL_WINDOW_FULLSCREEN`
1241 * - `SDL_WINDOW_BORDERLESS`
1242 *
1243 * The following flags are incompatible with popup window creation and will
1244 * cause it to fail:
1245 *
1246 * - `SDL_WINDOW_UTILITY`
1247 * - `SDL_WINDOW_MODAL`
1248 *
1249 * The parent parameter **must** be non-null and a valid window. The parent of
1250 * a popup window can be either a regular, toplevel window, or another popup
1251 * window.
1252 *
1253 * Popup windows cannot be minimized, maximized, made fullscreen, raised,
1254 * flash, be made a modal window, be the parent of a toplevel window, or grab
1255 * the mouse and/or keyboard. Attempts to do so will fail.
1256 *
1257 * Popup windows implicitly do not have a border/decorations and do not appear
1258 * on the taskbar/dock or in lists of windows such as alt-tab menus.
1259 *
1260 * By default, popup window positions will automatically be constrained to
1261 * keep the entire window within display bounds. This can be overridden with
1262 * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property.
1263 *
1264 * By default, popup menus will automatically grab keyboard focus from the
1265 * parent when shown. This behavior can be overridden by setting the
1266 * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the
1267 * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling
1268 * it after creation via the `SDL_SetWindowFocusable()` function.
1269 *
1270 * If a parent window is hidden or destroyed, any child popup windows will be
1271 * recursively hidden or destroyed as well. Child popup windows not explicitly
1272 * hidden will be restored when the parent is shown.
1273 *
1274 * \param parent the parent of the window, must not be NULL.
1275 * \param offset_x the x position of the popup window relative to the origin
1276 * of the parent.
1277 * \param offset_y the y position of the popup window relative to the origin
1278 * of the parent window.
1279 * \param w the width of the window.
1280 * \param h the height of the window.
1281 * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more
1282 * additional SDL_WindowFlags OR'd together.
1283 * \returns the window that was created or NULL on failure; call
1284 * SDL_GetError() for more information.
1285 *
1286 * \threadsafety This function should only be called on the main thread.
1287 *
1288 * \since This function is available since SDL 3.2.0.
1289 *
1290 * \sa SDL_CreateWindow
1291 * \sa SDL_CreateWindowWithProperties
1292 * \sa SDL_DestroyWindow
1293 * \sa SDL_GetWindowParent
1294 */
1295extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
1296
1297/**
1298 * Create a window with the specified properties.
1299 *
1300 * The window size is a request and may be different than expected based on
1301 * the desktop layout and window manager policies. Your application should be
1302 * prepared to handle a window of any size.
1303 *
1304 * These are the supported properties:
1305 *
1306 * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
1307 * be always on top
1308 * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
1309 * window decoration
1310 * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip"
1311 * and "menu" window types should be automatically constrained to be
1312 * entirely within display bounds (default), false if no constraints on the
1313 * position are desired.
1314 * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
1315 * window will be used with an externally managed graphics context.
1316 * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
1317 * accept keyboard input (defaults true)
1318 * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
1319 * start in fullscreen mode at desktop resolution
1320 * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
1321 * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
1322 * hidden
1323 * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
1324 * uses a high pixel density buffer if possible
1325 * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
1326 * start maximized
1327 * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
1328 * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
1329 * with Metal rendering
1330 * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
1331 * start minimized
1332 * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to
1333 * its parent
1334 * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
1335 * with grabbed mouse focus
1336 * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
1337 * with OpenGL rendering
1338 * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
1339 * parent of this window, required for windows with the "tooltip", "menu",
1340 * and "modal" properties
1341 * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
1342 * resizable
1343 * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
1344 * encoding
1345 * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
1346 * transparent in the areas with alpha of 0
1347 * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
1348 * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
1349 * window, not showing in the task bar and window list
1350 * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
1351 * with Vulkan rendering
1352 * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
1353 * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
1354 * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
1355 * relative to the parent for windows with the "tooltip" or "menu" property
1356 * set.
1357 * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
1358 * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
1359 * relative to the parent for windows with the "tooltip" or "menu" property
1360 * set.
1361 *
1362 * These are additional supported properties on macOS:
1363 *
1364 * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
1365 * `(__unsafe_unretained)` NSWindow associated with the window, if you want
1366 * to wrap an existing window.
1367 * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
1368 * NSView associated with the window, defaults to `[window contentView]`
1369 *
1370 * These are additional supported properties on iOS, tvOS, and visionOS:
1371 *
1372 * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)`
1373 * UIWindowScene associated with the window, defaults to the active window
1374 * scene.
1375 *
1376 * These are additional supported properties on Wayland:
1377 *
1378 * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
1379 * the application wants to use the Wayland surface for a custom role and
1380 * does not want it attached to an XDG toplevel window. See
1381 * [README-wayland](README-wayland) for more information on using custom
1382 * surfaces.
1383 * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
1384 * application wants an associated `wl_egl_window` object to be created and
1385 * attached to the window, even if the window does not have the OpenGL
1386 * property or `SDL_WINDOW_OPENGL` flag set.
1387 * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING` - a string used as a
1388 * stable identifier for toplevel windows for the purpose of allowing the
1389 * compositor to save/restore their state between runs. This should be human
1390 * readable, but not translated, and must be unique for each individual
1391 * window.
1392 * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
1393 * associated with the window, if you want to wrap an existing window. See
1394 * [README-wayland](README-wayland) for more information.
1395 *
1396 * These are additional supported properties on Windows:
1397 *
1398 * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
1399 * window, if you want to wrap an existing window.
1400 * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
1401 * another window to share pixel format with, useful for OpenGL windows
1402 *
1403 * These are additional supported properties with X11:
1404 *
1405 * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
1406 * with the window, if you want to wrap an existing window.
1407 *
1408 * The window is implicitly shown if the "hidden" property is not set.
1409 *
1410 * These are additional supported properties with Emscripten:
1411 *
1412 * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the
1413 * canvas element. This should start with a '#' sign
1414 * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
1415 * binding element for keyboard inputs for this canvas. The variable can be
1416 * one of:
1417 * - "#window": the javascript window object (default)
1418 * - "#document": the javascript document object
1419 * - "#screen": the javascript window.screen object
1420 * - "#canvas": the WebGL canvas element
1421 * - "#none": Don't bind anything at all
1422 * - any other string without a leading # sign applies to the element on the
1423 * page with that ID. Windows with the "tooltip" and "menu" properties are
1424 * popup windows and have the behaviors and guidelines outlined in
1425 * SDL_CreatePopupWindow().
1426 *
1427 * These are additional supported properties with visionOS:
1428 *
1429 * - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the
1430 * window in JSON format. If this isn't set, the window will have standard
1431 * UIKit behavior. If this is set to "" or a valid setting string then the
1432 * window is created with enhanced features allowing curved display. The
1433 * curvature in the settings is defined as a radius in millimeters. A common
1434 * value for a gaming monitor is 1000 and a setting string for that would be
1435 * "{\"curvatureRadius\":1000}".
1436 *
1437 * If this window is being created to be used with an SDL_Renderer, you should
1438 * not add a graphics API specific property
1439 * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that
1440 * internally when it chooses a renderer. However, SDL might need to recreate
1441 * your window at that point, which may cause the window to appear briefly,
1442 * and then flicker as it is recreated. The correct approach to this is to
1443 * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property
1444 * set to true, then create the renderer, then show the window with
1445 * SDL_ShowWindow().
1446 *
1447 * \param props the properties to use.
1448 * \returns the window that was created or NULL on failure; call
1449 * SDL_GetError() for more information.
1450 *
1451 * \threadsafety This function should only be called on the main thread.
1452 *
1453 * \since This function is available since SDL 3.2.0.
1454 *
1455 * \sa SDL_CreateProperties
1456 * \sa SDL_CreateWindow
1457 * \sa SDL_DestroyWindow
1458 */
1460
1461#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top"
1462#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
1463#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup"
1464#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
1465#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
1466#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
1467#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen"
1468#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height"
1469#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden"
1470#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density"
1471#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized"
1472#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu"
1473#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal"
1474#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized"
1475#define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal"
1476#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed"
1477#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl"
1478#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent"
1479#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable"
1480#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title"
1481#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent"
1482#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip"
1483#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility"
1484#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan"
1485#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width"
1486#define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x"
1487#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y"
1488#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window"
1489#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view"
1490#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene"
1491#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
1492#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window"
1493#define SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING "SDL.window.create.wayland.window_id"
1494#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface"
1495#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
1496#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
1497#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
1498#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
1499#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
1500#define SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING "SDL.window.create.visionos.settings"
1501
1502/**
1503 * Get the numeric ID of a window.
1504 *
1505 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
1506 * these events to specific SDL_Window objects.
1507 *
1508 * \param window the window to query.
1509 * \returns the ID of the window on success or 0 on failure; call
1510 * SDL_GetError() for more information.
1511 *
1512 * \threadsafety This function should only be called on the main thread.
1513 *
1514 * \since This function is available since SDL 3.2.0.
1515 *
1516 * \sa SDL_GetWindowFromID
1517 */
1518extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
1519
1520/**
1521 * Get a window from a stored ID.
1522 *
1523 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
1524 * these events to specific SDL_Window objects.
1525 *
1526 * \param id the ID of the window.
1527 * \returns the window associated with `id` or NULL if it doesn't exist; call
1528 * SDL_GetError() for more information.
1529 *
1530 * \threadsafety This function should only be called on the main thread.
1531 *
1532 * \since This function is available since SDL 3.2.0.
1533 *
1534 * \sa SDL_GetWindowID
1535 */
1536extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
1537
1538/**
1539 * Get parent of a window.
1540 *
1541 * \param window the window to query.
1542 * \returns the parent of the window on success or NULL if the window has no
1543 * parent.
1544 *
1545 * \threadsafety This function should only be called on the main thread.
1546 *
1547 * \since This function is available since SDL 3.2.0.
1548 *
1549 * \sa SDL_CreatePopupWindow
1550 */
1551extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
1552
1553/**
1554 * Get the properties associated with a window.
1555 *
1556 * The following read-only properties are provided by SDL:
1557 *
1558 * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
1559 * window
1560 * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR
1561 * headroom above the SDR white point. This property can change dynamically
1562 * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
1563 * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the
1564 * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
1565 * SDR white level in scRGB colorspace, and on Apple platforms this is
1566 * always 1.0 for EDR content. This property can change dynamically when
1567 * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
1568 * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range
1569 * that can be displayed, in terms of the SDR white point. When HDR is not
1570 * enabled, this will be 1.0. This property can change dynamically when
1571 * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
1572 *
1573 * On Android:
1574 *
1575 * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
1576 * with the window
1577 * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
1578 * the window
1579 *
1580 * On iOS:
1581 *
1582 * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
1583 * UIWindow associated with the window
1584 * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
1585 * associated with metal views on the window
1586 * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
1587 * framebuffer object. It must be bound when rendering to the screen using
1588 * OpenGL.
1589 * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
1590 * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
1591 * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
1592 * view's resolve framebuffer, when MSAA is used.
1593 *
1594 * On KMS/DRM:
1595 *
1596 * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
1597 * with the window (e.g. the X in /dev/dri/cardX)
1598 * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
1599 * window
1600 * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
1601 * with the window
1602 *
1603 * On macOS:
1604 *
1605 * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
1606 * NSWindow associated with the window
1607 * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
1608 * associated with metal views on the window
1609 *
1610 * On OpenVR:
1611 *
1612 * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID
1613 * for the associated overlay window.
1614 *
1615 * On QNX:
1616 *
1617 * - `SDL_PROP_WINDOW_QNX_WINDOW_POINTER`: the screen_window_t associated with
1618 * the window.
1619 * - `SDL_PROP_WINDOW_QNX_SURFACE_POINTER`: the EGLSurface associated with the
1620 * window
1621 *
1622 * On Vivante:
1623 *
1624 * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
1625 * associated with the window
1626 * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
1627 * associated with the window
1628 * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
1629 * the window
1630 *
1631 * On Windows:
1632 *
1633 * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
1634 * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
1635 * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
1636 * the window
1637 *
1638 * On Wayland:
1639 *
1640 * Note: The `xdg_*` window objects do not internally persist across window
1641 * show/hide calls. They will be null if the window is hidden and must be
1642 * queried each time it is shown.
1643 *
1644 * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
1645 * the window
1646 * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
1647 * the window
1648 * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated
1649 * with the window
1650 * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
1651 * associated with the window
1652 * - `SDL_PROP_WINDOW_WAYLAND_WINDOW_ID_STRING`: the window identification
1653 * string, initially set with
1654 * SDL_PROP_WINDOW_CREATE_WAYLAND_WINDOW_ID_STRING, and used as an
1655 * identifier for session management. Setting this to null or an empty
1656 * string ("") before hiding or destroying the window will cause any session
1657 * information associated with the window to be removed
1658 * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
1659 * with the window
1660 * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
1661 * associated with the window
1662 * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export
1663 * handle associated with the window
1664 * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
1665 * associated with the window
1666 * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
1667 * associated with the window, in popup mode
1668 *
1669 * On X11:
1670 *
1671 * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
1672 * the window
1673 * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
1674 * the window
1675 * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
1676 * window
1677 *
1678 * On Emscripten:
1679 *
1680 * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
1681 * will have
1682 * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
1683 * element that associates keyboard events to this window
1684 *
1685 * On visionOS:
1686 *
1687 * - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the
1688 * window in JSON format, or NULL if the window has standard UIKit behavior.
1689 * SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes.
1690 *
1691 * \param window the window to query.
1692 * \returns a valid property ID on success or 0 on failure; call
1693 * SDL_GetError() for more information.
1694 *
1695 * \threadsafety This function should only be called on the main thread.
1696 *
1697 * \since This function is available since SDL 3.2.0.
1698 */
1700
1701#define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
1702#define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled"
1703#define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level"
1704#define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom"
1705#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
1706#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
1707#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
1708#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
1709#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer"
1710#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer"
1711#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer"
1712#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
1713#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
1714#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
1715#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
1716#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
1717#define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id"
1718#define SDL_PROP_WINDOW_QNX_WINDOW_POINTER "SDL.window.qnx.window"
1719#define SDL_PROP_WINDOW_QNX_SURFACE_POINTER "SDL.window.qnx.surface"
1720#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
1721#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
1722#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
1723#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
1724#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
1725#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
1726#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
1727#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
1728#define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport"
1729#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
1730#define SDL_PROP_WINDOW_WAYLAND_WINDOW_ID_STRING "SDL.window.wayland.window_id"
1731#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
1732#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
1733#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle"
1734#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
1735#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
1736#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
1737#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
1738#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
1739#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id"
1740#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element"
1741#define SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING "SDL.window.visionos.settings"
1742
1743/**
1744 * Get the window flags.
1745 *
1746 * \param window the window to query.
1747 * \returns a mask of the SDL_WindowFlags associated with `window`.
1748 *
1749 * \threadsafety This function should only be called on the main thread.
1750 *
1751 * \since This function is available since SDL 3.2.0.
1752 *
1753 * \sa SDL_CreateWindow
1754 * \sa SDL_HideWindow
1755 * \sa SDL_MaximizeWindow
1756 * \sa SDL_MinimizeWindow
1757 * \sa SDL_SetWindowFullscreen
1758 * \sa SDL_SetWindowMouseGrab
1759 * \sa SDL_SetWindowFillDocument
1760 * \sa SDL_ShowWindow
1761 */
1763
1764/**
1765 * Set the title of a window.
1766 *
1767 * This string is expected to be in UTF-8 encoding.
1768 *
1769 * \param window the window to change.
1770 * \param title the desired window title in UTF-8 format.
1771 * \returns true on success or false on failure; call SDL_GetError() for more
1772 * information.
1773 *
1774 * \threadsafety This function should only be called on the main thread.
1775 *
1776 * \since This function is available since SDL 3.2.0.
1777 *
1778 * \sa SDL_GetWindowTitle
1779 */
1780extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
1781
1782/**
1783 * Get the title of a window.
1784 *
1785 * \param window the window to query.
1786 * \returns the title of the window in UTF-8 format or "" if there is no
1787 * title.
1788 *
1789 * \threadsafety This function should only be called on the main thread.
1790 *
1791 * \since This function is available since SDL 3.2.0.
1792 *
1793 * \sa SDL_SetWindowTitle
1794 */
1795extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
1796
1797/**
1798 * Set the icon for a window.
1799 *
1800 * If this function is passed a surface with alternate representations added
1801 * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
1802 * the content to be used for 100% display scale, and the alternate
1803 * representations will be used for high DPI situations. For example, if the
1804 * original surface is 32x32, then on a 2x macOS display or 200% display scale
1805 * on Windows, a 64x64 version of the image will be used, if available. If a
1806 * matching version of the image isn't available, the closest larger size
1807 * image will be downscaled to the appropriate size and be used instead, if
1808 * available. Otherwise, the closest smaller image will be upscaled and be
1809 * used instead.
1810 *
1811 * \param window the window to change.
1812 * \param icon an SDL_Surface structure containing the icon for the window.
1813 * \returns true on success or false on failure; call SDL_GetError() for more
1814 * information.
1815 *
1816 * \threadsafety This function should only be called on the main thread.
1817 *
1818 * \since This function is available since SDL 3.2.0.
1819 *
1820 * \sa SDL_AddSurfaceAlternateImage
1821 */
1822extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
1823
1824/**
1825 * Request that the window's position be set.
1826 *
1827 * If the window is in an exclusive fullscreen or maximized state, this
1828 * request has no effect.
1829 *
1830 * This can be used to reposition fullscreen-desktop windows onto a different
1831 * display, however, as exclusive fullscreen windows are locked to a specific
1832 * display, they can only be repositioned programmatically via
1833 * SDL_SetWindowFullscreenMode().
1834 *
1835 * On some windowing systems this request is asynchronous and the new
1836 * coordinates may not have have been applied immediately upon the return of
1837 * this function. If an immediate change is required, call SDL_SyncWindow() to
1838 * block until the changes have taken effect.
1839 *
1840 * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
1841 * emitted with the window's new coordinates. Note that the new coordinates
1842 * may not match the exact coordinates requested, as some windowing systems
1843 * can restrict the position of the window in certain scenarios (e.g.
1844 * constraining the position so the window is always within desktop bounds).
1845 * Additionally, as this is just a request, it can be denied by the windowing
1846 * system.
1847 *
1848 * \param window the window to reposition.
1849 * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
1850 * `SDL_WINDOWPOS_UNDEFINED`.
1851 * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
1852 * `SDL_WINDOWPOS_UNDEFINED`.
1853 * \returns true on success or false on failure; call SDL_GetError() for more
1854 * information.
1855 *
1856 * \threadsafety This function should only be called on the main thread.
1857 *
1858 * \since This function is available since SDL 3.2.0.
1859 *
1860 * \sa SDL_GetWindowPosition
1861 * \sa SDL_SyncWindow
1862 */
1863extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
1864
1865/**
1866 * Get the position of a window.
1867 *
1868 * This is the current position of the window as last reported by the
1869 * windowing system.
1870 *
1871 * If you do not need the value for one of the positions a NULL may be passed
1872 * in the `x` or `y` parameter.
1873 *
1874 * \param window the window to query.
1875 * \param x a pointer filled in with the x position of the window, may be
1876 * NULL.
1877 * \param y a pointer filled in with the y position of the window, may be
1878 * NULL.
1879 * \returns true on success or false on failure; call SDL_GetError() for more
1880 * information.
1881 *
1882 * \threadsafety This function should only be called on the main thread.
1883 *
1884 * \since This function is available since SDL 3.2.0.
1885 *
1886 * \sa SDL_SetWindowPosition
1887 */
1888extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
1889
1890/**
1891 * Request that the size of a window's client area be set.
1892 *
1893 * If the window is in a fullscreen or maximized state, this request has no
1894 * effect.
1895 *
1896 * To change the exclusive fullscreen mode of a window, use
1897 * SDL_SetWindowFullscreenMode().
1898 *
1899 * On some windowing systems, this request is asynchronous and the new window
1900 * size may not have have been applied immediately upon the return of this
1901 * function. If an immediate change is required, call SDL_SyncWindow() to
1902 * block until the changes have taken effect.
1903 *
1904 * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
1905 * emitted with the new window dimensions. Note that the new dimensions may
1906 * not match the exact size requested, as some windowing systems can restrict
1907 * the window size in certain scenarios (e.g. constraining the size of the
1908 * content area to remain within the usable desktop bounds). Additionally, as
1909 * this is just a request, it can be denied by the windowing system.
1910 *
1911 * \param window the window to change.
1912 * \param w the width of the window, must be > 0.
1913 * \param h the height of the window, must be > 0.
1914 * \returns true on success or false on failure; call SDL_GetError() for more
1915 * information.
1916 *
1917 * \threadsafety This function should only be called on the main thread.
1918 *
1919 * \since This function is available since SDL 3.2.0.
1920 *
1921 * \sa SDL_GetWindowSize
1922 * \sa SDL_SetWindowFullscreenMode
1923 * \sa SDL_SyncWindow
1924 */
1925extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
1926
1927/**
1928 * Get the size of a window's client area.
1929 *
1930 * The window pixel size may differ from its window coordinate size if the
1931 * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
1932 * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
1933 *
1934 * \param window the window to query the width and height from.
1935 * \param w a pointer filled in with the width of the window, may be NULL.
1936 * \param h a pointer filled in with the height of the window, may be NULL.
1937 * \returns true on success or false on failure; call SDL_GetError() for more
1938 * information.
1939 *
1940 * \threadsafety This function should only be called on the main thread.
1941 *
1942 * \since This function is available since SDL 3.2.0.
1943 *
1944 * \sa SDL_GetRenderOutputSize
1945 * \sa SDL_GetWindowSizeInPixels
1946 * \sa SDL_SetWindowSize
1947 * \sa SDL_EVENT_WINDOW_RESIZED
1948 */
1949extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
1950
1951/**
1952 * Get the safe area for this window.
1953 *
1954 * Some devices have portions of the screen which are partially obscured or
1955 * not interactive, possibly due to on-screen controls, curved edges, camera
1956 * notches, TV overscan, etc. This function provides the area of the window
1957 * which is safe to have interactable content. You should continue rendering
1958 * into the rest of the window, but it should not contain visually important
1959 * or interactable content.
1960 *
1961 * \param window the window to query.
1962 * \param rect a pointer filled in with the client area that is safe for
1963 * interactive content.
1964 * \returns true on success or false on failure; call SDL_GetError() for more
1965 * information.
1966 *
1967 * \threadsafety This function should only be called on the main thread.
1968 *
1969 * \since This function is available since SDL 3.2.0.
1970 */
1971extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
1972
1973/**
1974 * Request that the aspect ratio of a window's client area be set.
1975 *
1976 * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600
1977 * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are
1978 * narrower.
1979 *
1980 * If, at the time of this request, the window in a fixed-size state, such as
1981 * maximized or fullscreen, the request will be deferred until the window
1982 * exits this state and becomes resizable again.
1983 *
1984 * On some windowing systems, this request is asynchronous and the new window
1985 * aspect ratio may not have have been applied immediately upon the return of
1986 * this function. If an immediate change is required, call SDL_SyncWindow() to
1987 * block until the changes have taken effect.
1988 *
1989 * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
1990 * emitted with the new window dimensions. Note that the new dimensions may
1991 * not match the exact aspect ratio requested, as some windowing systems can
1992 * restrict the window size in certain scenarios (e.g. constraining the size
1993 * of the content area to remain within the usable desktop bounds).
1994 * Additionally, as this is just a request, it can be denied by the windowing
1995 * system.
1996 *
1997 * \param window the window to change.
1998 * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no
1999 * limit.
2000 * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
2001 * limit.
2002 * \returns true on success or false on failure; call SDL_GetError() for more
2003 * information.
2004 *
2005 * \threadsafety This function should only be called on the main thread.
2006 *
2007 * \since This function is available since SDL 3.2.0.
2008 *
2009 * \sa SDL_GetWindowAspectRatio
2010 * \sa SDL_SyncWindow
2011 */
2012extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect);
2013
2014/**
2015 * Get the aspect ratio of a window's client area.
2016 *
2017 * \param window the window to query the width and height from.
2018 * \param min_aspect a pointer filled in with the minimum aspect ratio of the
2019 * window, may be NULL.
2020 * \param max_aspect a pointer filled in with the maximum aspect ratio of the
2021 * window, may be NULL.
2022 * \returns true on success or false on failure; call SDL_GetError() for more
2023 * information.
2024 *
2025 * \threadsafety This function should only be called on the main thread.
2026 *
2027 * \since This function is available since SDL 3.2.0.
2028 *
2029 * \sa SDL_SetWindowAspectRatio
2030 */
2031extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect);
2032
2033/**
2034 * Get the size of a window's borders (decorations) around the client area.
2035 *
2036 * Note: If this function fails (returns false), the size values will be
2037 * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
2038 * window in question was borderless.
2039 *
2040 * Note: This function may fail on systems where the window has not yet been
2041 * decorated by the display server (for example, immediately after calling
2042 * SDL_CreateWindow). It is recommended that you wait at least until the
2043 * window has been presented and composited, so that the window system has a
2044 * chance to decorate the window and provide the border dimensions to SDL.
2045 *
2046 * This function also returns false if getting the information is not
2047 * supported.
2048 *
2049 * \param window the window to query the size values of the border
2050 * (decorations) from.
2051 * \param top pointer to variable for storing the size of the top border; NULL
2052 * is permitted.
2053 * \param left pointer to variable for storing the size of the left border;
2054 * NULL is permitted.
2055 * \param bottom pointer to variable for storing the size of the bottom
2056 * border; NULL is permitted.
2057 * \param right pointer to variable for storing the size of the right border;
2058 * NULL is permitted.
2059 * \returns true on success or false on failure; call SDL_GetError() for more
2060 * information.
2061 *
2062 * \threadsafety This function should only be called on the main thread.
2063 *
2064 * \since This function is available since SDL 3.2.0.
2065 *
2066 * \sa SDL_GetWindowSize
2067 */
2068extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
2069
2070/**
2071 * Get the size of a window's client area, in pixels.
2072 *
2073 * \param window the window from which the drawable size should be queried.
2074 * \param w a pointer to variable for storing the width in pixels, may be
2075 * NULL.
2076 * \param h a pointer to variable for storing the height in pixels, may be
2077 * NULL.
2078 * \returns true on success or false on failure; call SDL_GetError() for more
2079 * information.
2080 *
2081 * \threadsafety This function should only be called on the main thread.
2082 *
2083 * \since This function is available since SDL 3.2.0.
2084 *
2085 * \sa SDL_CreateWindow
2086 * \sa SDL_GetWindowSize
2087 */
2088extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
2089
2090/**
2091 * Set the minimum size of a window's client area.
2092 *
2093 * \param window the window to change.
2094 * \param min_w the minimum width of the window, or 0 for no limit.
2095 * \param min_h the minimum height of the window, or 0 for no limit.
2096 * \returns true on success or false on failure; call SDL_GetError() for more
2097 * information.
2098 *
2099 * \threadsafety This function should only be called on the main thread.
2100 *
2101 * \since This function is available since SDL 3.2.0.
2102 *
2103 * \sa SDL_GetWindowMinimumSize
2104 * \sa SDL_SetWindowMaximumSize
2105 */
2106extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
2107
2108/**
2109 * Get the minimum size of a window's client area.
2110 *
2111 * \param window the window to query.
2112 * \param w a pointer filled in with the minimum width of the window, may be
2113 * NULL.
2114 * \param h a pointer filled in with the minimum height of the window, may be
2115 * NULL.
2116 * \returns true on success or false on failure; call SDL_GetError() for more
2117 * information.
2118 *
2119 * \threadsafety This function should only be called on the main thread.
2120 *
2121 * \since This function is available since SDL 3.2.0.
2122 *
2123 * \sa SDL_GetWindowMaximumSize
2124 * \sa SDL_SetWindowMinimumSize
2125 */
2126extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
2127
2128/**
2129 * Set the maximum size of a window's client area.
2130 *
2131 * \param window the window to change.
2132 * \param max_w the maximum width of the window, or 0 for no limit.
2133 * \param max_h the maximum height of the window, or 0 for no limit.
2134 * \returns true on success or false on failure; call SDL_GetError() for more
2135 * information.
2136 *
2137 * \threadsafety This function should only be called on the main thread.
2138 *
2139 * \since This function is available since SDL 3.2.0.
2140 *
2141 * \sa SDL_GetWindowMaximumSize
2142 * \sa SDL_SetWindowMinimumSize
2143 */
2144extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
2145
2146/**
2147 * Get the maximum size of a window's client area.
2148 *
2149 * \param window the window to query.
2150 * \param w a pointer filled in with the maximum width of the window, may be
2151 * NULL.
2152 * \param h a pointer filled in with the maximum height of the window, may be
2153 * NULL.
2154 * \returns true on success or false on failure; call SDL_GetError() for more
2155 * information.
2156 *
2157 * \threadsafety This function should only be called on the main thread.
2158 *
2159 * \since This function is available since SDL 3.2.0.
2160 *
2161 * \sa SDL_GetWindowMinimumSize
2162 * \sa SDL_SetWindowMaximumSize
2163 */
2164extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
2165
2166/**
2167 * Set the border state of a window.
2168 *
2169 * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
2170 * or remove the border from the actual window. This is a no-op if the
2171 * window's border already matches the requested state.
2172 *
2173 * You can't change the border state of a fullscreen window.
2174 *
2175 * \param window the window of which to change the border state.
2176 * \param bordered false to remove border, true to add border.
2177 * \returns true on success or false on failure; call SDL_GetError() for more
2178 * information.
2179 *
2180 * \threadsafety This function should only be called on the main thread.
2181 *
2182 * \since This function is available since SDL 3.2.0.
2183 *
2184 * \sa SDL_GetWindowFlags
2185 */
2186extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered);
2187
2188/**
2189 * Set the user-resizable state of a window.
2190 *
2191 * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
2192 * allow/disallow user resizing of the window. This is a no-op if the window's
2193 * resizable state already matches the requested state.
2194 *
2195 * You can't change the resizable state of a fullscreen window.
2196 *
2197 * \param window the window of which to change the resizable state.
2198 * \param resizable true to allow resizing, false to disallow.
2199 * \returns true on success or false on failure; call SDL_GetError() for more
2200 * information.
2201 *
2202 * \threadsafety This function should only be called on the main thread.
2203 *
2204 * \since This function is available since SDL 3.2.0.
2205 *
2206 * \sa SDL_GetWindowFlags
2207 */
2208extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable);
2209
2210/**
2211 * Set the window to always be above the others.
2212 *
2213 * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
2214 * will bring the window to the front and keep the window above the rest.
2215 *
2216 * \param window the window of which to change the always on top state.
2217 * \param on_top true to set the window always on top, false to disable.
2218 * \returns true on success or false on failure; call SDL_GetError() for more
2219 * information.
2220 *
2221 * \threadsafety This function should only be called on the main thread.
2222 *
2223 * \since This function is available since SDL 3.2.0.
2224 *
2225 * \sa SDL_GetWindowFlags
2226 */
2227extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top);
2228
2229/**
2230 * Set the window to fill the current document space (Emscripten only).
2231 *
2232 * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag.
2233 *
2234 * Currently this flag only applies to the Emscripten target.
2235 *
2236 * When enabled, the canvas element fills the entire document. Resize events
2237 * will be generated as the browser window is resized, as that will adjust the
2238 * canvas size as well. The canvas will cover anything else on the page,
2239 * including any controls provided by Emscripten in its generated HTML file
2240 * (in fact, any elements on the page that aren't the canvas will be moved
2241 * into a hidden `div` element).
2242 *
2243 * Often times this is desirable for a browser-based game, but it means
2244 * several things that we expect of an SDL window on other platforms might not
2245 * work as expected, such as minimum window sizes and aspect ratios.
2246 *
2247 * \param window the window of which to change the fill-document state.
2248 * \param fill true to set the window to fill the document, false to disable.
2249 * \returns true on success or false on failure; call SDL_GetError() for more
2250 * information.
2251 *
2252 * \threadsafety This function should only be called on the main thread.
2253 *
2254 * \since This function is available since SDL 3.4.0.
2255 *
2256 * \sa SDL_GetWindowFlags
2257 */
2258extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill);
2259
2260/**
2261 * Show a window.
2262 *
2263 * \param window the window to show.
2264 * \returns true on success or false on failure; call SDL_GetError() for more
2265 * information.
2266 *
2267 * \threadsafety This function should only be called on the main thread.
2268 *
2269 * \since This function is available since SDL 3.2.0.
2270 *
2271 * \sa SDL_HideWindow
2272 * \sa SDL_RaiseWindow
2273 */
2274extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
2275
2276/**
2277 * Hide a window.
2278 *
2279 * \param window the window to hide.
2280 * \returns true on success or false on failure; call SDL_GetError() for more
2281 * information.
2282 *
2283 * \threadsafety This function should only be called on the main thread.
2284 *
2285 * \since This function is available since SDL 3.2.0.
2286 *
2287 * \sa SDL_ShowWindow
2288 * \sa SDL_WINDOW_HIDDEN
2289 */
2290extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
2291
2292/**
2293 * Request that a window be raised above other windows and gain the input
2294 * focus.
2295 *
2296 * The result of this request is subject to desktop window manager policy,
2297 * particularly if raising the requested window would result in stealing focus
2298 * from another application. If the window is successfully raised and gains
2299 * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and
2300 * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
2301 *
2302 * \param window the window to raise.
2303 * \returns true on success or false on failure; call SDL_GetError() for more
2304 * information.
2305 *
2306 * \threadsafety This function should only be called on the main thread.
2307 *
2308 * \since This function is available since SDL 3.2.0.
2309 */
2310extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
2311
2312/**
2313 * Request that the window be made as large as possible.
2314 *
2315 * Non-resizable windows can't be maximized. The window must have the
2316 * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
2317 *
2318 * On some windowing systems this request is asynchronous and the new window
2319 * state may not have have been applied immediately upon the return of this
2320 * function. If an immediate change is required, call SDL_SyncWindow() to
2321 * block until the changes have taken effect.
2322 *
2323 * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
2324 * emitted. Note that, as this is just a request, the windowing system can
2325 * deny the state change.
2326 *
2327 * When maximizing a window, whether the constraints set via
2328 * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
2329 * manager. Win32 and macOS enforce the constraints when maximizing, while X11
2330 * and Wayland window managers may vary.
2331 *
2332 * \param window the window to maximize.
2333 * \returns true on success or false on failure; call SDL_GetError() for more
2334 * information.
2335 *
2336 * \threadsafety This function should only be called on the main thread.
2337 *
2338 * \since This function is available since SDL 3.2.0.
2339 *
2340 * \sa SDL_MinimizeWindow
2341 * \sa SDL_RestoreWindow
2342 * \sa SDL_SyncWindow
2343 */
2344extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
2345
2346/**
2347 * Request that the window be minimized to an iconic representation.
2348 *
2349 * If the window is in a fullscreen state, this request has no direct effect.
2350 * It may alter the state the window is returned to when leaving fullscreen.
2351 *
2352 * On some windowing systems this request is asynchronous and the new window
2353 * state may not have been applied immediately upon the return of this
2354 * function. If an immediate change is required, call SDL_SyncWindow() to
2355 * block until the changes have taken effect.
2356 *
2357 * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
2358 * emitted. Note that, as this is just a request, the windowing system can
2359 * deny the state change.
2360 *
2361 * \param window the window to minimize.
2362 * \returns true on success or false on failure; call SDL_GetError() for more
2363 * information.
2364 *
2365 * \threadsafety This function should only be called on the main thread.
2366 *
2367 * \since This function is available since SDL 3.2.0.
2368 *
2369 * \sa SDL_MaximizeWindow
2370 * \sa SDL_RestoreWindow
2371 * \sa SDL_SyncWindow
2372 */
2373extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
2374
2375/**
2376 * Request that the size and position of a minimized or maximized window be
2377 * restored.
2378 *
2379 * If the window is in a fullscreen state, this request has no direct effect.
2380 * It may alter the state the window is returned to when leaving fullscreen.
2381 *
2382 * On some windowing systems this request is asynchronous and the new window
2383 * state may not have have been applied immediately upon the return of this
2384 * function. If an immediate change is required, call SDL_SyncWindow() to
2385 * block until the changes have taken effect.
2386 *
2387 * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
2388 * emitted. Note that, as this is just a request, the windowing system can
2389 * deny the state change.
2390 *
2391 * \param window the window to restore.
2392 * \returns true on success or false on failure; call SDL_GetError() for more
2393 * information.
2394 *
2395 * \threadsafety This function should only be called on the main thread.
2396 *
2397 * \since This function is available since SDL 3.2.0.
2398 *
2399 * \sa SDL_MaximizeWindow
2400 * \sa SDL_MinimizeWindow
2401 * \sa SDL_SyncWindow
2402 */
2403extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
2404
2405/**
2406 * Request that the window's fullscreen state be changed.
2407 *
2408 * By default a window in fullscreen state uses borderless fullscreen desktop
2409 * mode, but a specific exclusive display mode can be set using
2410 * SDL_SetWindowFullscreenMode().
2411 *
2412 * On some windowing systems this request is asynchronous and the new
2413 * fullscreen state may not have have been applied immediately upon the return
2414 * of this function. If an immediate change is required, call SDL_SyncWindow()
2415 * to block until the changes have taken effect.
2416 *
2417 * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
2418 * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
2419 * is just a request, it can be denied by the windowing system.
2420 *
2421 * \param window the window to change.
2422 * \param fullscreen true for fullscreen mode, false for windowed mode.
2423 * \returns true on success or false on failure; call SDL_GetError() for more
2424 * information.
2425 *
2426 * \threadsafety This function should only be called on the main thread.
2427 *
2428 * \since This function is available since SDL 3.2.0.
2429 *
2430 * \sa SDL_GetWindowFullscreenMode
2431 * \sa SDL_SetWindowFullscreenMode
2432 * \sa SDL_SyncWindow
2433 * \sa SDL_WINDOW_FULLSCREEN
2434 */
2435extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen);
2436
2437/**
2438 * Block until any pending window state is finalized.
2439 *
2440 * On asynchronous windowing systems, this acts as a synchronization barrier
2441 * for pending window state. It will attempt to wait until any pending window
2442 * state has been applied and is guaranteed to return within finite time. Note
2443 * that for how long it can potentially block depends on the underlying window
2444 * system, as window state changes may involve somewhat lengthy animations
2445 * that must complete before the window is in its final requested state.
2446 *
2447 * On windowing systems where changes are immediate, this does nothing.
2448 *
2449 * \param window the window for which to wait for the pending state to be
2450 * applied.
2451 * \returns true on success or false if the operation timed out before the
2452 * window was in the requested state.
2453 *
2454 * \threadsafety This function should only be called on the main thread.
2455 *
2456 * \since This function is available since SDL 3.2.0.
2457 *
2458 * \sa SDL_SetWindowSize
2459 * \sa SDL_SetWindowPosition
2460 * \sa SDL_SetWindowFullscreen
2461 * \sa SDL_MinimizeWindow
2462 * \sa SDL_MaximizeWindow
2463 * \sa SDL_RestoreWindow
2464 * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
2465 */
2466extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
2467
2468/**
2469 * Return whether the window has a surface associated with it.
2470 *
2471 * \param window the window to query.
2472 * \returns true if there is a surface associated with the window, or false
2473 * otherwise.
2474 *
2475 * \threadsafety This function should only be called on the main thread.
2476 *
2477 * \since This function is available since SDL 3.2.0.
2478 *
2479 * \sa SDL_GetWindowSurface
2480 */
2481extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
2482
2483/**
2484 * Get the SDL surface associated with the window.
2485 *
2486 * A new surface will be created with the optimal format for the window, if
2487 * necessary. This surface will be freed when the window is destroyed. Do not
2488 * free this surface.
2489 *
2490 * This surface will be invalidated if the window is resized. After resizing a
2491 * window this function must be called again to return a valid surface.
2492 *
2493 * You may not combine this with 3D or the rendering API on this window.
2494 *
2495 * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
2496 *
2497 * \param window the window to query.
2498 * \returns the surface associated with the window, or NULL on failure; call
2499 * SDL_GetError() for more information.
2500 *
2501 * \threadsafety This function should only be called on the main thread.
2502 *
2503 * \since This function is available since SDL 3.2.0.
2504 *
2505 * \sa SDL_DestroyWindowSurface
2506 * \sa SDL_WindowHasSurface
2507 * \sa SDL_UpdateWindowSurface
2508 * \sa SDL_UpdateWindowSurfaceRects
2509 */
2510extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
2511
2512/**
2513 * Toggle VSync for the window surface.
2514 *
2515 * When a window surface is created, vsync defaults to
2516 * SDL_WINDOW_SURFACE_VSYNC_DISABLED.
2517 *
2518 * The `vsync` parameter can be 1 to synchronize present with every vertical
2519 * refresh, 2 to synchronize present with every second vertical refresh, etc.,
2520 * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync),
2521 * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is
2522 * supported by every driver, so you should check the return value to see
2523 * whether the requested setting is supported.
2524 *
2525 * \param window the window.
2526 * \param vsync the vertical refresh sync interval.
2527 * \returns true on success or false on failure; call SDL_GetError() for more
2528 * information.
2529 *
2530 * \threadsafety This function should only be called on the main thread.
2531 *
2532 * \since This function is available since SDL 3.2.0.
2533 *
2534 * \sa SDL_GetWindowSurfaceVSync
2535 */
2536extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync);
2537
2538#define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0
2539#define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1)
2540
2541/**
2542 * Get VSync for the window surface.
2543 *
2544 * \param window the window to query.
2545 * \param vsync an int filled with the current vertical refresh sync interval.
2546 * See SDL_SetWindowSurfaceVSync() for the meaning of the value.
2547 * \returns true on success or false on failure; call SDL_GetError() for more
2548 * information.
2549 *
2550 * \threadsafety This function should only be called on the main thread.
2551 *
2552 * \since This function is available since SDL 3.2.0.
2553 *
2554 * \sa SDL_SetWindowSurfaceVSync
2555 */
2556extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync);
2557
2558/**
2559 * Copy the window surface to the screen.
2560 *
2561 * This is the function you use to reflect any changes to the surface on the
2562 * screen.
2563 *
2564 * This function is equivalent to the SDL 1.2 API SDL_Flip().
2565 *
2566 * \param window the window to update.
2567 * \returns true on success or false on failure; call SDL_GetError() for more
2568 * information.
2569 *
2570 * \threadsafety This function should only be called on the main thread.
2571 *
2572 * \since This function is available since SDL 3.2.0.
2573 *
2574 * \sa SDL_GetWindowSurface
2575 * \sa SDL_UpdateWindowSurfaceRects
2576 */
2577extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
2578
2579/**
2580 * Copy areas of the window surface to the screen.
2581 *
2582 * This is the function you use to reflect changes to portions of the surface
2583 * on the screen.
2584 *
2585 * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
2586 *
2587 * Note that this function will update _at least_ the rectangles specified,
2588 * but this is only intended as an optimization; in practice, this might
2589 * update more of the screen (or all of the screen!), depending on what method
2590 * SDL uses to send pixels to the system.
2591 *
2592 * \param window the window to update.
2593 * \param rects an array of SDL_Rect structures representing areas of the
2594 * surface to copy, in pixels.
2595 * \param numrects the number of rectangles.
2596 * \returns true on success or false on failure; call SDL_GetError() for more
2597 * information.
2598 *
2599 * \threadsafety This function should only be called on the main thread.
2600 *
2601 * \since This function is available since SDL 3.2.0.
2602 *
2603 * \sa SDL_GetWindowSurface
2604 * \sa SDL_UpdateWindowSurface
2605 */
2606extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
2607
2608/**
2609 * Destroy the surface associated with the window.
2610 *
2611 * \param window the window to update.
2612 * \returns true on success or false on failure; call SDL_GetError() for more
2613 * information.
2614 *
2615 * \threadsafety This function should only be called on the main thread.
2616 *
2617 * \since This function is available since SDL 3.2.0.
2618 *
2619 * \sa SDL_GetWindowSurface
2620 * \sa SDL_WindowHasSurface
2621 */
2622extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
2623
2624/**
2625 * Set a window's keyboard grab mode.
2626 *
2627 * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
2628 * the Meta/Super key. Note that not all system keyboard shortcuts can be
2629 * captured by applications (one example is Ctrl+Alt+Del on Windows).
2630 *
2631 * This is primarily intended for specialized applications such as VNC clients
2632 * or VM frontends. Normal games should not use keyboard grab.
2633 *
2634 * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
2635 * window is full-screen to ensure the user is not trapped in your
2636 * application. If you have a custom keyboard shortcut to exit fullscreen
2637 * mode, you may suppress this behavior with
2638 * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
2639 *
2640 * If the caller enables a grab while another window is currently grabbed, the
2641 * other window loses its grab in favor of the caller's window.
2642 *
2643 * \param window the window for which the keyboard grab mode should be set.
2644 * \param grabbed this is true to grab keyboard, and false to release.
2645 * \returns true on success or false on failure; call SDL_GetError() for more
2646 * information.
2647 *
2648 * \threadsafety This function should only be called on the main thread.
2649 *
2650 * \since This function is available since SDL 3.2.0.
2651 *
2652 * \sa SDL_GetWindowKeyboardGrab
2653 * \sa SDL_SetWindowMouseGrab
2654 */
2655extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
2656
2657/**
2658 * Set a window's mouse grab mode.
2659 *
2660 * Mouse grab confines the mouse cursor to the window.
2661 *
2662 * \param window the window for which the mouse grab mode should be set.
2663 * \param grabbed this is true to grab mouse, and false to release.
2664 * \returns true on success or false on failure; call SDL_GetError() for more
2665 * information.
2666 *
2667 * \threadsafety This function should only be called on the main thread.
2668 *
2669 * \since This function is available since SDL 3.2.0.
2670 *
2671 * \sa SDL_GetWindowMouseRect
2672 * \sa SDL_SetWindowMouseRect
2673 * \sa SDL_SetWindowKeyboardGrab
2674 */
2675extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed);
2676
2677/**
2678 * Get a window's keyboard grab mode.
2679 *
2680 * \param window the window to query.
2681 * \returns true if keyboard is grabbed, and false otherwise.
2682 *
2683 * \threadsafety This function should only be called on the main thread.
2684 *
2685 * \since This function is available since SDL 3.2.0.
2686 *
2687 * \sa SDL_SetWindowKeyboardGrab
2688 */
2689extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
2690
2691/**
2692 * Get a window's mouse grab mode.
2693 *
2694 * \param window the window to query.
2695 * \returns true if mouse is grabbed, and false otherwise.
2696 *
2697 * \threadsafety This function should only be called on the main thread.
2698 *
2699 * \since This function is available since SDL 3.2.0.
2700 *
2701 * \sa SDL_GetWindowMouseRect
2702 * \sa SDL_SetWindowMouseRect
2703 * \sa SDL_SetWindowMouseGrab
2704 * \sa SDL_SetWindowKeyboardGrab
2705 */
2706extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
2707
2708/**
2709 * Get the window that currently has an input grab enabled.
2710 *
2711 * \returns the window if input is grabbed or NULL otherwise.
2712 *
2713 * \threadsafety This function should only be called on the main thread.
2714 *
2715 * \since This function is available since SDL 3.2.0.
2716 *
2717 * \sa SDL_SetWindowMouseGrab
2718 * \sa SDL_SetWindowKeyboardGrab
2719 */
2720extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
2721
2722/**
2723 * Confines the cursor to the specified area of a window.
2724 *
2725 * Note that this does NOT grab the cursor, it only defines the area a cursor
2726 * is restricted to when the window has mouse focus.
2727 *
2728 * \param window the window that will be associated with the barrier.
2729 * \param rect a rectangle area in window-relative coordinates. If NULL the
2730 * barrier for the specified window will be destroyed.
2731 * \returns true on success or false on failure; call SDL_GetError() for more
2732 * information.
2733 *
2734 * \threadsafety This function should only be called on the main thread.
2735 *
2736 * \since This function is available since SDL 3.2.0.
2737 *
2738 * \sa SDL_GetWindowMouseRect
2739 * \sa SDL_GetWindowMouseGrab
2740 * \sa SDL_SetWindowMouseGrab
2741 */
2742extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
2743
2744/**
2745 * Get the mouse confinement rectangle of a window.
2746 *
2747 * \param window the window to query.
2748 * \returns a pointer to the mouse confinement rectangle of a window, or NULL
2749 * if there isn't one.
2750 *
2751 * \threadsafety This function should only be called on the main thread.
2752 *
2753 * \since This function is available since SDL 3.2.0.
2754 *
2755 * \sa SDL_SetWindowMouseRect
2756 * \sa SDL_GetWindowMouseGrab
2757 * \sa SDL_SetWindowMouseGrab
2758 */
2759extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
2760
2761/**
2762 * Set the opacity for a window.
2763 *
2764 * The parameter `opacity` will be clamped internally between 0.0f
2765 * (transparent) and 1.0f (opaque).
2766 *
2767 * This function also returns false if setting the opacity isn't supported.
2768 *
2769 * \param window the window which will be made transparent or opaque.
2770 * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
2771 * \returns true on success or false on failure; call SDL_GetError() for more
2772 * information.
2773 *
2774 * \threadsafety This function should only be called on the main thread.
2775 *
2776 * \since This function is available since SDL 3.2.0.
2777 *
2778 * \sa SDL_GetWindowOpacity
2779 */
2780extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
2781
2782/**
2783 * Get the opacity of a window.
2784 *
2785 * If transparency isn't supported on this platform, opacity will be returned
2786 * as 1.0f without error.
2787 *
2788 * \param window the window to get the current opacity value from.
2789 * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on
2790 * failure; call SDL_GetError() for more information.
2791 *
2792 * \threadsafety This function should only be called on the main thread.
2793 *
2794 * \since This function is available since SDL 3.2.0.
2795 *
2796 * \sa SDL_SetWindowOpacity
2797 */
2798extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
2799
2800/**
2801 * Set the window as a child of a parent window.
2802 *
2803 * If the window is already the child of an existing window, it will be
2804 * reparented to the new owner. Setting the parent window to NULL unparents
2805 * the window and removes child window status.
2806 *
2807 * If a parent window is hidden or destroyed, the operation will be
2808 * recursively applied to child windows. Child windows hidden with the parent
2809 * that did not have their hidden status explicitly set will be restored when
2810 * the parent is shown.
2811 *
2812 * Attempting to set the parent of a window that is currently in the modal
2813 * state will fail. Use SDL_SetWindowModal() to cancel the modal status before
2814 * attempting to change the parent.
2815 *
2816 * Popup windows cannot change parents and attempts to do so will fail.
2817 *
2818 * Setting a parent window that is currently the sibling or descendent of the
2819 * child window results in undefined behavior.
2820 *
2821 * \param window the window that should become the child of a parent.
2822 * \param parent the new parent window for the child window.
2823 * \returns true on success or false on failure; call SDL_GetError() for more
2824 * information.
2825 *
2826 * \threadsafety This function should only be called on the main thread.
2827 *
2828 * \since This function is available since SDL 3.2.0.
2829 *
2830 * \sa SDL_SetWindowModal
2831 */
2832extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent);
2833
2834/**
2835 * Toggle the state of the window as modal.
2836 *
2837 * To enable modal status on a window, the window must currently be the child
2838 * window of a parent, or toggling modal status on will fail.
2839 *
2840 * \param window the window on which to set the modal state.
2841 * \param modal true to toggle modal status on, false to toggle it off.
2842 * \returns true on success or false on failure; call SDL_GetError() for more
2843 * information.
2844 *
2845 * \threadsafety This function should only be called on the main thread.
2846 *
2847 * \since This function is available since SDL 3.2.0.
2848 *
2849 * \sa SDL_SetWindowParent
2850 * \sa SDL_WINDOW_MODAL
2851 */
2852extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal);
2853
2854/**
2855 * Set whether the window may have input focus.
2856 *
2857 * \param window the window to set focusable state.
2858 * \param focusable true to allow input focus, false to not allow input focus.
2859 * \returns true on success or false on failure; call SDL_GetError() for more
2860 * information.
2861 *
2862 * \threadsafety This function should only be called on the main thread.
2863 *
2864 * \since This function is available since SDL 3.2.0.
2865 */
2866extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable);
2867
2868
2869/**
2870 * Display the system-level window menu.
2871 *
2872 * This default window menu is provided by the system and on some platforms
2873 * provides functionality for setting or changing privileged state on the
2874 * window, such as moving it between workspaces or displays, or toggling the
2875 * always-on-top property.
2876 *
2877 * On platforms or desktops where this is unsupported, this function does
2878 * nothing.
2879 *
2880 * \param window the window for which the menu will be displayed.
2881 * \param x the x coordinate of the menu, relative to the origin (top-left) of
2882 * the client area.
2883 * \param y the y coordinate of the menu, relative to the origin (top-left) of
2884 * the client area.
2885 * \returns true on success or false on failure; call SDL_GetError() for more
2886 * information.
2887 *
2888 * \threadsafety This function should only be called on the main thread.
2889 *
2890 * \since This function is available since SDL 3.2.0.
2891 */
2892extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
2893
2894/**
2895 * Possible return values from the SDL_HitTest callback.
2896 *
2897 * \threadsafety This function should only be called on the main thread.
2898 *
2899 * \since This enum is available since SDL 3.2.0.
2900 *
2901 * \sa SDL_HitTest
2902 */
2904{
2905 SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
2906 SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
2907 SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */
2908 SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */
2909 SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */
2910 SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */
2911 SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */
2912 SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */
2913 SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */
2914 SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */
2916
2917/**
2918 * Callback used for hit-testing.
2919 *
2920 * \param win the SDL_Window where hit-testing was set on.
2921 * \param area an SDL_Point which should be hit-tested.
2922 * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
2923 * \returns an SDL_HitTestResult value.
2924 *
2925 * \sa SDL_SetWindowHitTest
2926 */
2928 const SDL_Point *area,
2929 void *data);
2930
2931/**
2932 * Provide a callback that decides if a window region has special properties.
2933 *
2934 * Normally windows are dragged and resized by decorations provided by the
2935 * system window manager (a title bar, borders, etc), but for some apps, it
2936 * makes sense to drag them from somewhere else inside the window itself; for
2937 * example, one might have a borderless window that wants to be draggable from
2938 * any part, or simulate its own title bar, etc.
2939 *
2940 * This function lets the app provide a callback that designates pieces of a
2941 * given window as special. This callback is run during event processing if we
2942 * need to tell the OS to treat a region of the window specially; the use of
2943 * this callback is known as "hit testing."
2944 *
2945 * Mouse input may not be delivered to your application if it is within a
2946 * special area; the OS will often apply that input to moving the window or
2947 * resizing the window and not deliver it to the application.
2948 *
2949 * Specifying NULL for a callback disables hit-testing. Hit-testing is
2950 * disabled by default.
2951 *
2952 * Platforms that don't support this functionality will return false
2953 * unconditionally, even if you're attempting to disable hit-testing.
2954 *
2955 * Your callback may fire at any time, and its firing does not indicate any
2956 * specific behavior (for example, on Windows, this certainly might fire when
2957 * the OS is deciding whether to drag your window, but it fires for lots of
2958 * other reasons, too, some unrelated to anything you probably care about _and
2959 * when the mouse isn't actually at the location it is testing_). Since this
2960 * can fire at any time, you should try to keep your callback efficient,
2961 * devoid of allocations, etc.
2962 *
2963 * \param window the window to set hit-testing on.
2964 * \param callback the function to call when doing a hit-test.
2965 * \param callback_data an app-defined void pointer passed to **callback**.
2966 * \returns true on success or false on failure; call SDL_GetError() for more
2967 * information.
2968 *
2969 * \threadsafety This function should only be called on the main thread.
2970 *
2971 * \since This function is available since SDL 3.2.0.
2972 */
2973extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
2974
2975/**
2976 * Set the shape of a transparent window.
2977 *
2978 * This sets the alpha channel of a transparent window and any fully
2979 * transparent areas are also transparent to mouse clicks. If you are using
2980 * something besides the SDL render API, then you are responsible for drawing
2981 * the alpha channel of the window to match the shape alpha channel to get
2982 * consistent cross-platform results.
2983 *
2984 * The shape is copied inside this function, so you can free it afterwards. If
2985 * your shape surface changes, you should call SDL_SetWindowShape() again to
2986 * update the window. This is an expensive operation, so should be done
2987 * sparingly.
2988 *
2989 * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
2990 *
2991 * \param window the window.
2992 * \param shape the surface representing the shape of the window, or NULL to
2993 * remove any current shape.
2994 * \returns true on success or false on failure; call SDL_GetError() for more
2995 * information.
2996 *
2997 * \threadsafety This function should only be called on the main thread.
2998 *
2999 * \since This function is available since SDL 3.2.0.
3000 */
3001extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
3002
3003/**
3004 * Request a window to demand attention from the user.
3005 *
3006 * \param window the window to be flashed.
3007 * \param operation the operation to perform.
3008 * \returns true on success or false on failure; call SDL_GetError() for more
3009 * information.
3010 *
3011 * \threadsafety This function should only be called on the main thread.
3012 *
3013 * \since This function is available since SDL 3.2.0.
3014 */
3015extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
3016
3017/**
3018 * Sets the state of the progress bar for the given window’s taskbar icon.
3019 *
3020 * \param window the window whose progress state is to be modified.
3021 * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying
3022 * the progress bar.
3023 * \returns true on success or false on failure; call SDL_GetError() for more
3024 * information.
3025 *
3026 * \threadsafety This function should only be called on the main thread.
3027 *
3028 * \since This function is available since SDL 3.4.0.
3029 */
3030extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state);
3031
3032/**
3033 * Get the state of the progress bar for the given window’s taskbar icon.
3034 *
3035 * \param window the window to get the current progress state from.
3036 * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure;
3037 * call SDL_GetError() for more information.
3038 *
3039 * \threadsafety This function should only be called on the main thread.
3040 *
3041 * \since This function is available since SDL 3.4.0.
3042 */
3044
3045/**
3046 * Sets the value of the progress bar for the given window’s taskbar icon.
3047 *
3048 * \param window the window whose progress value is to be modified.
3049 * \param value the progress value in the range of [0.0f - 1.0f]. If the value
3050 * is outside the valid range, it gets clamped.
3051 * \returns true on success or false on failure; call SDL_GetError() for more
3052 * information.
3053 *
3054 * \threadsafety This function should only be called on the main thread.
3055 *
3056 * \since This function is available since SDL 3.4.0.
3057 */
3058extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value);
3059
3060/**
3061 * Get the value of the progress bar for the given window’s taskbar icon.
3062 *
3063 * \param window the window to get the current progress value from.
3064 * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on
3065 * failure; call SDL_GetError() for more information.
3066 *
3067 * \threadsafety This function should only be called on the main thread.
3068 *
3069 * \since This function is available since SDL 3.4.0.
3070 */
3071extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window);
3072
3073/**
3074 * Destroy a window.
3075 *
3076 * Any child windows owned by the window will be recursively destroyed as
3077 * well.
3078 *
3079 * Note that on some platforms, the visible window may not actually be removed
3080 * from the screen until the SDL event loop is pumped again, even though the
3081 * SDL_Window is no longer valid after this call.
3082 *
3083 * \param window the window to destroy.
3084 *
3085 * \threadsafety This function should only be called on the main thread.
3086 *
3087 * \since This function is available since SDL 3.2.0.
3088 *
3089 * \sa SDL_CreatePopupWindow
3090 * \sa SDL_CreateWindow
3091 * \sa SDL_CreateWindowWithProperties
3092 */
3093extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
3094
3095
3096/**
3097 * Check whether the screensaver is currently enabled.
3098 *
3099 * The screensaver is disabled by default.
3100 *
3101 * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
3102 *
3103 * \returns true if the screensaver is enabled, false if it is disabled.
3104 *
3105 * \threadsafety This function should only be called on the main thread.
3106 *
3107 * \since This function is available since SDL 3.2.0.
3108 *
3109 * \sa SDL_DisableScreenSaver
3110 * \sa SDL_EnableScreenSaver
3111 */
3112extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
3113
3114/**
3115 * Allow the screen to be blanked by a screen saver.
3116 *
3117 * \returns true on success or false on failure; call SDL_GetError() for more
3118 * information.
3119 *
3120 * \threadsafety This function should only be called on the main thread.
3121 *
3122 * \since This function is available since SDL 3.2.0.
3123 *
3124 * \sa SDL_DisableScreenSaver
3125 * \sa SDL_ScreenSaverEnabled
3126 */
3127extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
3128
3129/**
3130 * Prevent the screen from being blanked by a screen saver.
3131 *
3132 * If you disable the screensaver, it is automatically re-enabled when SDL
3133 * quits.
3134 *
3135 * The screensaver is disabled by default, but this may by changed by
3136 * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
3137 *
3138 * \returns true on success or false on failure; call SDL_GetError() for more
3139 * information.
3140 *
3141 * \threadsafety This function should only be called on the main thread.
3142 *
3143 * \since This function is available since SDL 3.2.0.
3144 *
3145 * \sa SDL_EnableScreenSaver
3146 * \sa SDL_ScreenSaverEnabled
3147 */
3148extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
3149
3150
3151/**
3152 * \name OpenGL support functions
3153 */
3154/* @{ */
3155
3156/**
3157 * Dynamically load an OpenGL library.
3158 *
3159 * This should be done after initializing the video driver, but before
3160 * creating any OpenGL windows. If no OpenGL library is loaded, the default
3161 * library will be loaded upon creation of the first OpenGL window.
3162 *
3163 * If you do this, you need to retrieve all of the GL functions used in your
3164 * program from the dynamic library using SDL_GL_GetProcAddress().
3165 *
3166 * \param path the platform dependent OpenGL library name, or NULL to open the
3167 * default OpenGL library.
3168 * \returns true on success or false on failure; call SDL_GetError() for more
3169 * information.
3170 *
3171 * \threadsafety This function should only be called on the main thread.
3172 *
3173 * \since This function is available since SDL 3.2.0.
3174 *
3175 * \sa SDL_GL_GetProcAddress
3176 * \sa SDL_GL_UnloadLibrary
3177 */
3178extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path);
3179
3180/**
3181 * Get an OpenGL function by name.
3182 *
3183 * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
3184 * GL functions must be retrieved this way. Usually this is used to retrieve
3185 * function pointers to OpenGL extensions.
3186 *
3187 * There are some quirks to looking up OpenGL functions that require some
3188 * extra care from the application. If you code carefully, you can handle
3189 * these quirks without any platform-specific code, though:
3190 *
3191 * - On Windows, function pointers are specific to the current GL context;
3192 * this means you need to have created a GL context and made it current
3193 * before calling SDL_GL_GetProcAddress(). If you recreate your context or
3194 * create a second context, you should assume that any existing function
3195 * pointers aren't valid to use with it. This is (currently) a
3196 * Windows-specific limitation, and in practice lots of drivers don't suffer
3197 * this limitation, but it is still the way the wgl API is documented to
3198 * work and you should expect crashes if you don't respect it. Store a copy
3199 * of the function pointers that comes and goes with context lifespan.
3200 * - On X11, function pointers returned by this function are valid for any
3201 * context, and can even be looked up before a context is created at all.
3202 * This means that, for at least some common OpenGL implementations, if you
3203 * look up a function that doesn't exist, you'll get a non-NULL result that
3204 * is _NOT_ safe to call. You must always make sure the function is actually
3205 * available for a given GL context before calling it, by checking for the
3206 * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
3207 * or verifying that the version of OpenGL you're using offers the function
3208 * as core functionality.
3209 * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
3210 * isn't supported, but you can't count on this behavior. Check for
3211 * extensions you use, and if you get a NULL anyway, act as if that
3212 * extension wasn't available. This is probably a bug in the driver, but you
3213 * can code defensively for this scenario anyhow.
3214 * - Just because you're on Linux/Unix, don't assume you'll be using X11.
3215 * Next-gen display servers are waiting to replace it, and may or may not
3216 * make the same promises about function pointers.
3217 * - OpenGL function pointers must be declared `APIENTRY` as in the example
3218 * code. This will ensure the proper calling convention is followed on
3219 * platforms where this matters (Win32) thereby avoiding stack corruption.
3220 *
3221 * \param proc the name of an OpenGL function.
3222 * \returns a pointer to the named OpenGL function. The returned pointer
3223 * should be cast to the appropriate function signature.
3224 *
3225 * \threadsafety This function should only be called on the main thread.
3226 *
3227 * \since This function is available since SDL 3.2.0.
3228 *
3229 * \sa SDL_GL_ExtensionSupported
3230 * \sa SDL_GL_LoadLibrary
3231 * \sa SDL_GL_UnloadLibrary
3232 */
3233extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
3234
3235/**
3236 * Get an EGL library function by name.
3237 *
3238 * If an EGL library is loaded, this function allows applications to get entry
3239 * points for EGL functions. This is useful to provide to an EGL API and
3240 * extension loader.
3241 *
3242 * \param proc the name of an EGL function.
3243 * \returns a pointer to the named EGL function. The returned pointer should
3244 * be cast to the appropriate function signature.
3245 *
3246 * \threadsafety This function should only be called on the main thread.
3247 *
3248 * \since This function is available since SDL 3.2.0.
3249 *
3250 * \sa SDL_EGL_GetCurrentDisplay
3251 */
3252extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
3253
3254/**
3255 * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
3256 *
3257 * \threadsafety This function should only be called on the main thread.
3258 *
3259 * \since This function is available since SDL 3.2.0.
3260 *
3261 * \sa SDL_GL_LoadLibrary
3262 */
3263extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
3264
3265/**
3266 * Check if an OpenGL extension is supported for the current context.
3267 *
3268 * This function operates on the current GL context; you must have created a
3269 * context and it must be current before calling this function. Do not assume
3270 * that all contexts you create will have the same set of extensions
3271 * available, or that recreating an existing context will offer the same
3272 * extensions again.
3273 *
3274 * While it's probably not a massive overhead, this function is not an O(1)
3275 * operation. Check the extensions you care about after creating the GL
3276 * context and save that information somewhere instead of calling the function
3277 * every time you need to know.
3278 *
3279 * \param extension the name of the extension to check.
3280 * \returns true if the extension is supported, false otherwise.
3281 *
3282 * \threadsafety This function should only be called on the main thread.
3283 *
3284 * \since This function is available since SDL 3.2.0.
3285 */
3286extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
3287
3288/**
3289 * Reset all previously set OpenGL context attributes to their default values.
3290 *
3291 * \threadsafety This function should only be called on the main thread.
3292 *
3293 * \since This function is available since SDL 3.2.0.
3294 *
3295 * \sa SDL_GL_GetAttribute
3296 * \sa SDL_GL_SetAttribute
3297 */
3298extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
3299
3300/**
3301 * Set an OpenGL window attribute before window creation.
3302 *
3303 * This function sets the OpenGL attribute `attr` to `value`. The requested
3304 * attributes should be set before creating an OpenGL window. You should use
3305 * SDL_GL_GetAttribute() to check the values after creating the OpenGL
3306 * context, since the values obtained can differ from the requested ones.
3307 *
3308 * \param attr an enum value specifying the OpenGL attribute to set.
3309 * \param value the desired value for the attribute.
3310 * \returns true on success or false on failure; call SDL_GetError() for more
3311 * information.
3312 *
3313 * \threadsafety This function should only be called on the main thread.
3314 *
3315 * \since This function is available since SDL 3.2.0.
3316 *
3317 * \sa SDL_GL_CreateContext
3318 * \sa SDL_GL_GetAttribute
3319 * \sa SDL_GL_ResetAttributes
3320 */
3321extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
3322
3323/**
3324 * Get the actual value for an attribute from the current context.
3325 *
3326 * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
3327 * get.
3328 * \param value a pointer filled in with the current value of `attr`.
3329 * \returns true on success or false on failure; call SDL_GetError() for more
3330 * information.
3331 *
3332 * \threadsafety This function should only be called on the main thread.
3333 *
3334 * \since This function is available since SDL 3.2.0.
3335 *
3336 * \sa SDL_GL_ResetAttributes
3337 * \sa SDL_GL_SetAttribute
3338 */
3339extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
3340
3341/**
3342 * Create an OpenGL context for an OpenGL window, and make it current.
3343 *
3344 * The OpenGL context will be created with the current states set through
3345 * SDL_GL_SetAttribute().
3346 *
3347 * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL
3348 * flag, or context creation will fail.
3349 *
3350 * Windows users new to OpenGL should note that, for historical reasons, GL
3351 * functions added after OpenGL version 1.1 are not available by default.
3352 * Those functions must be loaded at run-time, either with an OpenGL
3353 * extension-handling library or with SDL_GL_GetProcAddress() and its related
3354 * functions.
3355 *
3356 * SDL_GLContext is opaque to the application.
3357 *
3358 * \param window the window to associate with the context.
3359 * \returns the OpenGL context associated with `window` or NULL on failure;
3360 * call SDL_GetError() for more information.
3361 *
3362 * \threadsafety This function should only be called on the main thread.
3363 *
3364 * \since This function is available since SDL 3.2.0.
3365 *
3366 * \sa SDL_GL_DestroyContext
3367 * \sa SDL_GL_MakeCurrent
3368 */
3370
3371/**
3372 * Set up an OpenGL context for rendering into an OpenGL window.
3373 *
3374 * The context must have been created with a compatible window.
3375 *
3376 * \param window the window to associate with the context.
3377 * \param context the OpenGL context to associate with the window.
3378 * \returns true on success or false on failure; call SDL_GetError() for more
3379 * information.
3380 *
3381 * \threadsafety This function should only be called on the main thread.
3382 *
3383 * \since This function is available since SDL 3.2.0.
3384 *
3385 * \sa SDL_GL_CreateContext
3386 */
3387extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
3388
3389/**
3390 * Get the currently active OpenGL window.
3391 *
3392 * \returns the currently active OpenGL window on success or NULL on failure;
3393 * call SDL_GetError() for more information.
3394 *
3395 * \threadsafety This function should only be called on the main thread.
3396 *
3397 * \since This function is available since SDL 3.2.0.
3398 */
3399extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
3400
3401/**
3402 * Get the currently active OpenGL context.
3403 *
3404 * \returns the currently active OpenGL context or NULL on failure; call
3405 * SDL_GetError() for more information.
3406 *
3407 * \threadsafety This function should only be called on the main thread.
3408 *
3409 * \since This function is available since SDL 3.2.0.
3410 *
3411 * \sa SDL_GL_MakeCurrent
3412 */
3413extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
3414
3415/**
3416 * Get the currently active EGL display.
3417 *
3418 * \returns the currently active EGL display or NULL on failure; call
3419 * SDL_GetError() for more information.
3420 *
3421 * \threadsafety This function should only be called on the main thread.
3422 *
3423 * \since This function is available since SDL 3.2.0.
3424 */
3425extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
3426
3427/**
3428 * Get the currently active EGL config.
3429 *
3430 * \returns the currently active EGL config or NULL on failure; call
3431 * SDL_GetError() for more information.
3432 *
3433 * \threadsafety This function should only be called on the main thread.
3434 *
3435 * \since This function is available since SDL 3.2.0.
3436 */
3437extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
3438
3439/**
3440 * Get the EGL surface associated with the window.
3441 *
3442 * \param window the window to query.
3443 * \returns the EGLSurface pointer associated with the window, or NULL on
3444 * failure.
3445 *
3446 * \threadsafety This function should only be called on the main thread.
3447 *
3448 * \since This function is available since SDL 3.2.0.
3449 */
3451
3452/**
3453 * Sets the callbacks for defining custom EGLAttrib arrays for EGL
3454 * initialization.
3455 *
3456 * Callbacks that aren't needed can be set to NULL.
3457 *
3458 * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
3459 *
3460 * \param platformAttribCallback callback for attributes to pass to
3461 * eglGetPlatformDisplay. May be NULL.
3462 * \param surfaceAttribCallback callback for attributes to pass to
3463 * eglCreateSurface. May be NULL.
3464 * \param contextAttribCallback callback for attributes to pass to
3465 * eglCreateContext. May be NULL.
3466 * \param userdata a pointer that is passed to the callbacks.
3467 *
3468 * \threadsafety This function should only be called on the main thread.
3469 *
3470 * \since This function is available since SDL 3.2.0.
3471 */
3472extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
3473 SDL_EGLIntArrayCallback surfaceAttribCallback,
3474 SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
3475
3476/**
3477 * Set the swap interval for the current OpenGL context.
3478 *
3479 * Some systems allow specifying -1 for the interval, to enable adaptive
3480 * vsync. Adaptive vsync works the same as vsync, but if you've already missed
3481 * the vertical retrace for a given frame, it swaps buffers immediately, which
3482 * might be less jarring for the user during occasional framerate drops. If an
3483 * application requests adaptive vsync and the system does not support it,
3484 * this function will fail and return false. In such a case, you should
3485 * probably retry the call with 1 for the interval.
3486 *
3487 * Adaptive vsync is implemented for some glX drivers with
3488 * GLX_EXT_swap_control_tear, and for some Windows drivers with
3489 * WGL_EXT_swap_control_tear.
3490 *
3491 * Read more on the Khronos wiki:
3492 * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
3493 *
3494 * \param interval 0 for immediate updates, 1 for updates synchronized with
3495 * the vertical retrace, -1 for adaptive vsync.
3496 * \returns true on success or false on failure; call SDL_GetError() for more
3497 * information.
3498 *
3499 * \threadsafety This function should only be called on the main thread.
3500 *
3501 * \since This function is available since SDL 3.2.0.
3502 *
3503 * \sa SDL_GL_GetSwapInterval
3504 */
3505extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
3506
3507/**
3508 * Get the swap interval for the current OpenGL context.
3509 *
3510 * If the system can't determine the swap interval, or there isn't a valid
3511 * current context, this function will set *interval to 0 as a safe default.
3512 *
3513 * \param interval output interval value. 0 if there is no vertical retrace
3514 * synchronization, 1 if the buffer swap is synchronized with
3515 * the vertical retrace, and -1 if late swaps happen
3516 * immediately instead of waiting for the next retrace.
3517 * \returns true on success or false on failure; call SDL_GetError() for more
3518 * information.
3519 *
3520 * \threadsafety This function should only be called on the main thread.
3521 *
3522 * \since This function is available since SDL 3.2.0.
3523 *
3524 * \sa SDL_GL_SetSwapInterval
3525 */
3526extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
3527
3528/**
3529 * Update a window with OpenGL rendering.
3530 *
3531 * This is used with double-buffered OpenGL contexts, which are the default.
3532 *
3533 * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
3534 * window, otherwise nothing will happen. If you aren't using
3535 * glBindFramebuffer(), this is the default and you won't have to do anything
3536 * extra.
3537 *
3538 * \param window the window to change.
3539 * \returns true on success or false on failure; call SDL_GetError() for more
3540 * information.
3541 *
3542 * \threadsafety This function should only be called on the main thread.
3543 *
3544 * \since This function is available since SDL 3.2.0.
3545 */
3546extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
3547
3548/**
3549 * Delete an OpenGL context.
3550 *
3551 * \param context the OpenGL context to be deleted.
3552 * \returns true on success or false on failure; call SDL_GetError() for more
3553 * information.
3554 *
3555 * \threadsafety This function should only be called on the main thread.
3556 *
3557 * \since This function is available since SDL 3.2.0.
3558 *
3559 * \sa SDL_GL_CreateContext
3560 */
3561extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context);
3562
3563/* @} *//* OpenGL support functions */
3564
3565
3566/* Ends C function definitions when using C++ */
3567#ifdef __cplusplus
3568}
3569#endif
3570#include <SDL3/SDL_close_code.h>
3571
3572#endif /* SDL_video_h_ */
SDL_PixelFormat
Definition SDL_pixels.h:550
Uint32 SDL_PropertiesID
SDL_MALLOC size_t size
uint64_t Uint64
Definition SDL_stdinc.h:517
void(* SDL_FunctionPointer)(void)
uint32_t Uint32
Definition SDL_stdinc.h:495
SDL_SystemTheme
Definition SDL_video.h:146
@ SDL_SYSTEM_THEME_LIGHT
Definition SDL_video.h:148
@ SDL_SYSTEM_THEME_UNKNOWN
Definition SDL_video.h:147
@ SDL_SYSTEM_THEME_DARK
Definition SDL_video.h:149
struct SDL_GLContextState * SDL_GLContext
Definition SDL_video.h:395
bool SDL_SetWindowSize(SDL_Window *window, int w, int h)
bool SDL_SetWindowFocusable(SDL_Window *window, bool focusable)
SDL_HitTestResult
Definition SDL_video.h:2904
@ SDL_HITTEST_DRAGGABLE
Definition SDL_video.h:2906
@ SDL_HITTEST_RESIZE_LEFT
Definition SDL_video.h:2914
@ SDL_HITTEST_RESIZE_TOP
Definition SDL_video.h:2908
@ SDL_HITTEST_RESIZE_TOPRIGHT
Definition SDL_video.h:2909
@ SDL_HITTEST_NORMAL
Definition SDL_video.h:2905
@ SDL_HITTEST_RESIZE_BOTTOM
Definition SDL_video.h:2912
@ SDL_HITTEST_RESIZE_BOTTOMRIGHT
Definition SDL_video.h:2911
@ SDL_HITTEST_RESIZE_BOTTOMLEFT
Definition SDL_video.h:2913
@ SDL_HITTEST_RESIZE_RIGHT
Definition SDL_video.h:2910
@ SDL_HITTEST_RESIZE_TOPLEFT
Definition SDL_video.h:2907
bool SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode)
SDL_DisplayID SDL_GetDisplayForPoint(const SDL_Point *point)
bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest)
bool SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape)
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect)
bool SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state)
bool SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data)
bool SDL_SetWindowModal(SDL_Window *window, bool modal)
SDL_EGLint *(* SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config)
Definition SDL_video.h:486
bool SDL_DisableScreenSaver(void)
SDL_Surface * SDL_GetWindowSurface(SDL_Window *window)
bool SDL_SetWindowResizable(SDL_Window *window, bool resizable)
const char * SDL_GetDisplayName(SDL_DisplayID displayID)
float SDL_GetWindowProgressValue(SDL_Window *window)
bool SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
Uint32 SDL_GLContextReleaseFlag
Definition SDL_video.h:568
SDL_WindowFlags SDL_GetWindowFlags(SDL_Window *window)
bool SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect)
bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
bool SDL_ShowWindow(SDL_Window *window)
struct SDL_DisplayModeData SDL_DisplayModeData
Definition SDL_video.h:161
void * SDL_EGLDisplay
Definition SDL_video.h:402
bool SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation)
const char * SDL_GetWindowTitle(SDL_Window *window)
bool SDL_SetWindowBordered(SDL_Window *window, bool bordered)
bool SDL_GL_LoadLibrary(const char *path)
bool SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed)
SDL_HitTestResult(* SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data)
Definition SDL_video.h:2927
bool SDL_SetWindowOpacity(SDL_Window *window, float opacity)
SDL_PixelFormat SDL_GetWindowPixelFormat(SDL_Window *window)
void SDL_GL_ResetAttributes(void)
Uint32 SDL_GLProfile
Definition SDL_video.h:542
bool SDL_GL_GetSwapInterval(int *interval)
SDL_FlashOperation
Definition SDL_video.h:364
@ SDL_FLASH_UNTIL_FOCUSED
Definition SDL_video.h:367
@ SDL_FLASH_BRIEFLY
Definition SDL_video.h:366
@ SDL_FLASH_CANCEL
Definition SDL_video.h:365
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context)
void * SDL_GetWindowICCProfile(SDL_Window *window, size_t *size)
Uint32 SDL_DisplayID
Definition SDL_video.h:75
float SDL_GetWindowOpacity(SDL_Window *window)
SDL_PropertiesID SDL_GetWindowProperties(SDL_Window *window)
SDL_DisplayID SDL_GetDisplayForRect(const SDL_Rect *rect)
intptr_t SDL_EGLAttrib
Definition SDL_video.h:423
bool SDL_MaximizeWindow(SDL_Window *window)
SDL_DisplayMode ** SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count)
bool SDL_MinimizeWindow(SDL_Window *window)
bool SDL_SetWindowTitle(SDL_Window *window, const char *title)
bool SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y)
bool SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window *window)
float SDL_GetWindowDisplayScale(SDL_Window *window)
bool SDL_GL_DestroyContext(SDL_GLContext context)
SDL_DisplayID * SDL_GetDisplays(int *count)
SDL_Window * SDL_GetWindowFromID(SDL_WindowID id)
SDL_GLAttr
Definition SDL_video.h:506
@ SDL_GL_EGL_PLATFORM
Definition SDL_video.h:534
@ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
Definition SDL_video.h:529
@ SDL_GL_CONTEXT_RELEASE_BEHAVIOR
Definition SDL_video.h:530
@ SDL_GL_DOUBLEBUFFER
Definition SDL_video.h:512
@ SDL_GL_STENCIL_SIZE
Definition SDL_video.h:514
@ SDL_GL_CONTEXT_MAJOR_VERSION
Definition SDL_video.h:524
@ SDL_GL_CONTEXT_RESET_NOTIFICATION
Definition SDL_video.h:531
@ SDL_GL_ACCUM_ALPHA_SIZE
Definition SDL_video.h:518
@ SDL_GL_MULTISAMPLESAMPLES
Definition SDL_video.h:521
@ SDL_GL_CONTEXT_MINOR_VERSION
Definition SDL_video.h:525
@ SDL_GL_FLOATBUFFERS
Definition SDL_video.h:533
@ SDL_GL_STEREO
Definition SDL_video.h:519
@ SDL_GL_MULTISAMPLEBUFFERS
Definition SDL_video.h:520
@ SDL_GL_ACCUM_GREEN_SIZE
Definition SDL_video.h:516
@ SDL_GL_BLUE_SIZE
Definition SDL_video.h:509
@ SDL_GL_SHARE_WITH_CURRENT_CONTEXT
Definition SDL_video.h:528
@ SDL_GL_RETAINED_BACKING
Definition SDL_video.h:523
@ SDL_GL_RED_SIZE
Definition SDL_video.h:507
@ SDL_GL_ALPHA_SIZE
Definition SDL_video.h:510
@ SDL_GL_BUFFER_SIZE
Definition SDL_video.h:511
@ SDL_GL_ACCELERATED_VISUAL
Definition SDL_video.h:522
@ SDL_GL_ACCUM_BLUE_SIZE
Definition SDL_video.h:517
@ SDL_GL_DEPTH_SIZE
Definition SDL_video.h:513
@ SDL_GL_ACCUM_RED_SIZE
Definition SDL_video.h:515
@ SDL_GL_CONTEXT_FLAGS
Definition SDL_video.h:526
@ SDL_GL_CONTEXT_PROFILE_MASK
Definition SDL_video.h:527
@ SDL_GL_CONTEXT_NO_ERROR
Definition SDL_video.h:532
@ SDL_GL_GREEN_SIZE
Definition SDL_video.h:508
bool SDL_HideWindow(SDL_Window *window)
struct SDL_Window SDL_Window
Definition SDL_video.h:210
SDL_WindowID SDL_GetWindowID(SDL_Window *window)
SDL_DisplayID SDL_GetPrimaryDisplay(void)
SDL_Window ** SDL_GetWindows(int *count)
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
const char * SDL_GetCurrentVideoDriver(void)
bool SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top)
void * SDL_EGLConfig
Definition SDL_video.h:409
bool SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h)
bool SDL_UpdateWindowSurface(SDL_Window *window)
float SDL_GetWindowPixelDensity(SDL_Window *window)
bool SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
SDL_ProgressState
Definition SDL_video.h:376
@ SDL_PROGRESS_STATE_PAUSED
Definition SDL_video.h:381
@ SDL_PROGRESS_STATE_NONE
Definition SDL_video.h:378
@ SDL_PROGRESS_STATE_INVALID
Definition SDL_video.h:377
@ SDL_PROGRESS_STATE_NORMAL
Definition SDL_video.h:380
@ SDL_PROGRESS_STATE_INDETERMINATE
Definition SDL_video.h:379
@ SDL_PROGRESS_STATE_ERROR
Definition SDL_video.h:382
bool SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
const SDL_DisplayMode * SDL_GetDesktopDisplayMode(SDL_DisplayID displayID)
Uint32 SDL_WindowID
Definition SDL_video.h:84
bool SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync)
SDL_EGLConfig SDL_EGL_GetCurrentConfig(void)
SDL_ProgressState SDL_GetWindowProgressState(SDL_Window *window)
SDL_DisplayID SDL_GetDisplayForWindow(SDL_Window *window)
bool SDL_GL_SwapWindow(SDL_Window *window)
int SDL_EGLint
Definition SDL_video.h:430
SDL_FunctionPointer SDL_EGL_GetProcAddress(const char *proc)
SDL_FunctionPointer SDL_GL_GetProcAddress(const char *proc)
bool SDL_GL_ExtensionSupported(const char *extension)
SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void)
SDL_Window * SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags)
Uint64 SDL_WindowFlags
Definition SDL_video.h:230
SDL_GLContext SDL_GL_GetCurrentContext(void)
bool SDL_RestoreWindow(SDL_Window *window)
SDL_Window * SDL_GetGrabbedWindow(void)
void SDL_GL_UnloadLibrary(void)
Uint32 SDL_GLContextResetNotification
Definition SDL_video.h:579
Uint32 SDL_GLContextFlag
Definition SDL_video.h:554
bool SDL_SyncWindow(SDL_Window *window)
bool SDL_GetWindowKeyboardGrab(SDL_Window *window)
int SDL_GetNumVideoDrivers(void)
bool SDL_SetWindowFillDocument(SDL_Window *window, bool fill)
float SDL_GetDisplayContentScale(SDL_DisplayID displayID)
SDL_Window * SDL_GL_GetCurrentWindow(void)
SDL_Window * SDL_CreateWindowWithProperties(SDL_PropertiesID props)
bool SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect)
void SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, SDL_EGLIntArrayCallback surfaceAttribCallback, SDL_EGLIntArrayCallback contextAttribCallback, void *userdata)
bool SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect)
bool SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent)
bool SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen)
SDL_EGLAttrib *(* SDL_EGLAttribArrayCallback)(void *userdata)
Definition SDL_video.h:455
bool SDL_RaiseWindow(SDL_Window *window)
SDL_DisplayOrientation SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID)
const char * SDL_GetVideoDriver(int index)
bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value)
bool SDL_GetWindowMouseGrab(SDL_Window *window)
void * SDL_EGLSurface
Definition SDL_video.h:416
SDL_DisplayOrientation SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID)
void SDL_DestroyWindow(SDL_Window *window)
SDL_EGLSurface SDL_EGL_GetWindowSurface(SDL_Window *window)
bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)
bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect)
bool SDL_WindowHasSurface(SDL_Window *window)
bool SDL_GL_SetSwapInterval(int interval)
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window)
const SDL_DisplayMode * SDL_GetCurrentDisplayMode(SDL_DisplayID displayID)
SDL_Window * SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags)
SDL_SystemTheme SDL_GetSystemTheme(void)
bool SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)
bool SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects)
bool SDL_SetWindowPosition(SDL_Window *window, int x, int y)
bool SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect)
bool SDL_DestroyWindowSurface(SDL_Window *window)
SDL_Window * SDL_GetWindowParent(SDL_Window *window)
bool SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed)
SDL_DisplayOrientation
Definition SDL_video.h:195
@ SDL_ORIENTATION_LANDSCAPE
Definition SDL_video.h:197
@ SDL_ORIENTATION_PORTRAIT
Definition SDL_video.h:199
@ SDL_ORIENTATION_PORTRAIT_FLIPPED
Definition SDL_video.h:200
@ SDL_ORIENTATION_LANDSCAPE_FLIPPED
Definition SDL_video.h:198
@ SDL_ORIENTATION_UNKNOWN
Definition SDL_video.h:196
bool SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
bool SDL_ScreenSaverEnabled(void)
bool SDL_SetWindowProgressValue(SDL_Window *window, float value)
bool SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h)
bool SDL_EnableScreenSaver(void)
bool SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync)
SDL_PropertiesID SDL_GetDisplayProperties(SDL_DisplayID displayID)
static SDL_Window * window
Definition hello.c:16
int refresh_rate_numerator
Definition SDL_video.h:182
int refresh_rate_denominator
Definition SDL_video.h:183
SDL_DisplayModeData * internal
Definition SDL_video.h:185
SDL_PixelFormat format
Definition SDL_video.h:177
float pixel_density
Definition SDL_video.h:180
SDL_DisplayID displayID
Definition SDL_video.h:176