OpenShot Audio Library | OpenShotAudio
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juce_WindowsMediaAudioFormat.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 7 End-User License
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Agreement and JUCE Privacy Policy.
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End User License Agreement: www.juce.com/juce-7-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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#if JUCE_WINDOWS || DOXYGEN
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//==============================================================================
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class
WindowsMediaAudioFormat :
public
AudioFormat
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{
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public
:
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//==============================================================================
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WindowsMediaAudioFormat();
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~WindowsMediaAudioFormat()
override
;
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//==============================================================================
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Array<int> getPossibleSampleRates()
override
;
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Array<int> getPossibleBitDepths()
override
;
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bool
canDoStereo()
override
;
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bool
canDoMono()
override
;
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bool
isCompressed()
override
;
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//==============================================================================
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AudioFormatReader* createReaderFor (InputStream*,
bool
deleteStreamIfOpeningFails)
override
;
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AudioFormatWriter* createWriterFor (OutputStream*,
double
sampleRateToUse,
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unsigned
int
numberOfChannels,
int
bitsPerSample,
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const
StringPairArray& metadataValues,
int
qualityOptionIndex)
override
;
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using
AudioFormat::createWriterFor;
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};
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#endif
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}
juce::AudioFormat
Definition
juce_AudioFormat.h:39
libopenshot-audio
JuceLibraryCode
modules
juce_audio_formats
codecs
juce_WindowsMediaAudioFormat.h
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