OpenShot Audio Library | OpenShotAudio
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juce_ReverbAudioSource.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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ReverbAudioSource::ReverbAudioSource
(
AudioSource
*
const
inputSource,
const
bool
deleteInputWhenDeleted)
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: input (inputSource, deleteInputWhenDeleted),
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bypass (false)
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{
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jassert (inputSource !=
nullptr
);
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}
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ReverbAudioSource::~ReverbAudioSource
() {}
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void
ReverbAudioSource::prepareToPlay
(
int
samplesPerBlockExpected,
double
sampleRate)
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{
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const
ScopedLock sl (lock);
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input->prepareToPlay (samplesPerBlockExpected, sampleRate);
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reverb.setSampleRate (sampleRate);
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}
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void
ReverbAudioSource::releaseResources
() {}
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void
ReverbAudioSource::getNextAudioBlock
(
const
AudioSourceChannelInfo
& bufferToFill)
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{
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const
ScopedLock sl (lock);
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input->getNextAudioBlock (bufferToFill);
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if
(! bypass)
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{
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float
*
const
firstChannel = bufferToFill.
buffer
->
getWritePointer
(0, bufferToFill.
startSample
);
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if
(bufferToFill.
buffer
->
getNumChannels
() > 1)
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{
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reverb.processStereo (firstChannel,
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bufferToFill.
buffer
->
getWritePointer
(1, bufferToFill.
startSample
),
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bufferToFill.
numSamples
);
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}
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else
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{
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reverb.processMono (firstChannel, bufferToFill.
numSamples
);
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}
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}
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}
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void
ReverbAudioSource::setParameters
(
const
Reverb::Parameters
& newParams)
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{
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const
ScopedLock sl (lock);
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reverb.setParameters (newParams);
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}
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void
ReverbAudioSource::setBypassed (
bool
b)
noexcept
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{
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if
(bypass != b)
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{
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const
ScopedLock sl (lock);
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bypass = b;
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reverb.reset();
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}
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}
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}
// namespace juce
juce::AudioBuffer::getWritePointer
Type * getWritePointer(int channelNumber) noexcept
Definition
juce_AudioSampleBuffer.h:291
juce::AudioBuffer::getNumChannels
int getNumChannels() const noexcept
Definition
juce_AudioSampleBuffer.h:236
juce::AudioSource::AudioSource
AudioSource()=default
juce::ReverbAudioSource::ReverbAudioSource
ReverbAudioSource(AudioSource *inputSource, bool deleteInputWhenDeleted)
Definition
juce_ReverbAudioSource.cpp:26
juce::ReverbAudioSource::setParameters
void setParameters(const Reverb::Parameters &newParams)
Definition
juce_ReverbAudioSource.cpp:67
juce::ReverbAudioSource::prepareToPlay
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
Definition
juce_ReverbAudioSource.cpp:35
juce::ReverbAudioSource::~ReverbAudioSource
~ReverbAudioSource() override
Definition
juce_ReverbAudioSource.cpp:33
juce::ReverbAudioSource::releaseResources
void releaseResources() override
Definition
juce_ReverbAudioSource.cpp:42
juce::ReverbAudioSource::getNextAudioBlock
void getNextAudioBlock(const AudioSourceChannelInfo &) override
Definition
juce_ReverbAudioSource.cpp:44
juce::Reverb::Parameters
Definition
juce_audio_basics/utilities/juce_Reverb.h:51
juce::AudioSourceChannelInfo
Definition
juce_AudioSource.h:33
juce::AudioSourceChannelInfo::numSamples
int numSamples
Definition
juce_AudioSource.h:81
juce::AudioSourceChannelInfo::buffer
AudioBuffer< float > * buffer
Definition
juce_AudioSource.h:73
juce::AudioSourceChannelInfo::startSample
int startSample
Definition
juce_AudioSource.h:77
libopenshot-audio
JuceLibraryCode
modules
juce_audio_basics
sources
juce_ReverbAudioSource.cpp
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