OpenShot Audio Library | OpenShotAudio
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juce_MemoryAudioSource.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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class
JUCE_API
MemoryAudioSource
:
public
PositionableAudioSource
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{
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public
:
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//==============================================================================
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MemoryAudioSource
(
AudioBuffer<float>
& audioBuffer,
bool
copyMemory,
bool
shouldLoop =
false
);
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//==============================================================================
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void
prepareToPlay
(
int
samplesPerBlockExpected,
double
sampleRate)
override
;
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void
releaseResources
()
override
;
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void
getNextAudioBlock
(
const
AudioSourceChannelInfo
& bufferToFill)
override
;
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//==============================================================================
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void
setNextReadPosition
(int64 newPosition)
override
;
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int64
getNextReadPosition
()
const override
;
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int64
getTotalLength
()
const override
;
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//==============================================================================
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bool
isLooping
()
const override
;
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void
setLooping
(
bool
shouldLoop)
override
;
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private
:
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//==============================================================================
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AudioBuffer<float>
buffer;
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int
position = 0;
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bool
isCurrentlyLooping;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (
MemoryAudioSource
)
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};
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}
// namespace juce
juce::AudioBuffer
Definition
juce_AudioSampleBuffer.h:34
juce::MemoryAudioSource::isLooping
bool isLooping() const override
Definition
juce_MemoryAudioSource.cpp:97
juce::MemoryAudioSource::getNextReadPosition
int64 getNextReadPosition() const override
Definition
juce_MemoryAudioSource.cpp:86
juce::MemoryAudioSource::MemoryAudioSource
MemoryAudioSource(AudioBuffer< float > &audioBuffer, bool copyMemory, bool shouldLoop=false)
Definition
juce_MemoryAudioSource.cpp:26
juce::MemoryAudioSource::setNextReadPosition
void setNextReadPosition(int64 newPosition) override
Definition
juce_MemoryAudioSource.cpp:81
juce::MemoryAudioSource::getTotalLength
int64 getTotalLength() const override
Definition
juce_MemoryAudioSource.cpp:91
juce::MemoryAudioSource::prepareToPlay
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
Definition
juce_MemoryAudioSource.cpp:38
juce::MemoryAudioSource::setLooping
void setLooping(bool shouldLoop) override
Definition
juce_MemoryAudioSource.cpp:102
juce::MemoryAudioSource::getNextAudioBlock
void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill) override
Definition
juce_MemoryAudioSource.cpp:45
juce::MemoryAudioSource::releaseResources
void releaseResources() override
Definition
juce_MemoryAudioSource.cpp:43
juce::PositionableAudioSource::PositionableAudioSource
PositionableAudioSource()=default
juce::AudioSourceChannelInfo
Definition
juce_AudioSource.h:33
libopenshot-audio
JuceLibraryCode
modules
juce_audio_basics
sources
juce_MemoryAudioSource.h
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