OpenShot Audio Library | OpenShotAudio
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juce_AudioSource.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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struct
JUCE_API
AudioSourceChannelInfo
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{
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AudioSourceChannelInfo
() =
default
;
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AudioSourceChannelInfo
(
AudioBuffer<float>
* bufferToUse,
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int
startSampleOffset,
int
numSamplesToUse) noexcept
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:
buffer
(bufferToUse),
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startSample
(startSampleOffset),
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numSamples
(numSamplesToUse)
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{
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}
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explicit
AudioSourceChannelInfo
(
AudioBuffer<float>
& bufferToUse) noexcept
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:
buffer
(&bufferToUse),
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startSample
(0),
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numSamples
(bufferToUse.getNumSamples())
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{
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}
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AudioBuffer<float>
*
buffer
;
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int
startSample
;
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int
numSamples
;
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void
clearActiveBufferRegion
()
const
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{
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if
(
buffer
!=
nullptr
)
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buffer
->
clear
(
startSample
,
numSamples
);
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}
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};
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//==============================================================================
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class
JUCE_API
AudioSource
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{
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protected
:
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//==============================================================================
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AudioSource
() =
default
;
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public
:
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virtual
~AudioSource
() =
default
;
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//==============================================================================
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virtual
void
prepareToPlay
(
int
samplesPerBlockExpected,
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double
sampleRate) = 0;
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virtual
void
releaseResources
() = 0;
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virtual
void
getNextAudioBlock
(
const
AudioSourceChannelInfo
& bufferToFill) = 0;
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};
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}
// namespace juce
juce::AudioBuffer
Definition
juce_AudioSampleBuffer.h:34
juce::AudioBuffer::clear
void clear() noexcept
Definition
juce_AudioSampleBuffer.h:556
juce::AudioSource::releaseResources
virtual void releaseResources()=0
juce::AudioSource::AudioSource
AudioSource()=default
juce::AudioSource::prepareToPlay
virtual void prepareToPlay(int samplesPerBlockExpected, double sampleRate)=0
juce::AudioSource::~AudioSource
virtual ~AudioSource()=default
juce::AudioSource::getNextAudioBlock
virtual void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill)=0
juce::AudioSourceChannelInfo
Definition
juce_AudioSource.h:33
juce::AudioSourceChannelInfo::AudioSourceChannelInfo
AudioSourceChannelInfo(AudioBuffer< float > *bufferToUse, int startSampleOffset, int numSamplesToUse) noexcept
Definition
juce_AudioSource.h:38
juce::AudioSourceChannelInfo::numSamples
int numSamples
Definition
juce_AudioSource.h:81
juce::AudioSourceChannelInfo::clearActiveBufferRegion
void clearActiveBufferRegion() const
Definition
juce_AudioSource.h:84
juce::AudioSourceChannelInfo::buffer
AudioBuffer< float > * buffer
Definition
juce_AudioSource.h:73
juce::AudioSourceChannelInfo::AudioSourceChannelInfo
AudioSourceChannelInfo(AudioBuffer< float > &bufferToUse) noexcept
Definition
juce_AudioSource.h:50
juce::AudioSourceChannelInfo::AudioSourceChannelInfo
AudioSourceChannelInfo()=default
juce::AudioSourceChannelInfo::startSample
int startSample
Definition
juce_AudioSource.h:77
libopenshot-audio
JuceLibraryCode
modules
juce_audio_basics
sources
juce_AudioSource.h
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